tron@2186: /* $Id$ */ tron@2186: truelight@543: #ifndef NETWORK_DATA_H truelight@543: #define NETWORK_DATA_H truelight@543: Darkvater@1891: #include "openttd.h" truelight@543: #include "network.h" darkvater@1441: #include "network_core.h" truelight@543: truelight@543: // Is the network enabled? truelight@543: #ifdef ENABLE_NETWORK truelight@543: truelight@543: #define SEND_MTU 1460 truelight@543: #define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */ truelight@543: truelight@543: // The client-info-server-index is always 1 truelight@543: #define NETWORK_SERVER_INDEX 1 truelight@543: #define NETWORK_EMPTY_INDEX 0 truelight@543: truelight@543: // What version of game-info do we use? rubidium@5339: #define NETWORK_GAME_INFO_VERSION 4 truelight@543: // What version of company info is this? rubidium@4326: #define NETWORK_COMPANY_INFO_VERSION 4 truelight@668: // What version of master-server-protocol do we use? truelight@668: #define NETWORK_MASTER_SERVER_VERSION 1 truelight@543: truelight@543: typedef uint16 PacketSize; truelight@543: truelight@543: typedef struct Packet { truelight@543: struct Packet *next; truelight@543: PacketSize size; truelight@543: PacketSize pos; truelight@543: byte buffer[SEND_MTU]; truelight@543: } Packet; truelight@543: truelight@543: typedef struct CommandPacket { truelight@543: struct CommandPacket *next; tron@2498: PlayerID player; /// player that is executing the command Darkvater@1804: uint32 cmd; /// command being executed Darkvater@1804: uint32 p1; /// parameter p1 Darkvater@1804: uint32 p2; /// parameter p2 tron@1977: TileIndex tile; /// tile command being executed on tron@1820: char text[80]; Darkvater@1804: uint32 frame; /// the frame in which this packet is executed Darkvater@1804: byte callback; /// any callback function executed upon successful completion of the command truelight@543: } CommandPacket; truelight@543: truelight@543: typedef enum { truelight@543: STATUS_INACTIVE, truelight@543: STATUS_AUTH, // This means that the client is authorized truelight@543: STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map truelight@543: STATUS_MAP, truelight@543: STATUS_DONE_MAP, truelight@543: STATUS_PRE_ACTIVE, truelight@543: STATUS_ACTIVE, truelight@543: } ClientStatus; truelight@543: truelight@543: typedef enum { truelight@543: MAP_PACKET_START, truelight@543: MAP_PACKET_NORMAL, truelight@543: MAP_PACKET_END, truelight@543: } MapPacket; truelight@543: truelight@543: typedef enum { truelight@543: NETWORK_RECV_STATUS_OKAY, truelight@543: NETWORK_RECV_STATUS_DESYNC, truelight@543: NETWORK_RECV_STATUS_SAVEGAME, truelight@543: NETWORK_RECV_STATUS_CONN_LOST, truelight@543: NETWORK_RECV_STATUS_MALFORMED_PACKET, truelight@543: NETWORK_RECV_STATUS_SERVER_ERROR, // The server told us we made an error truelight@543: NETWORK_RECV_STATUS_SERVER_FULL, truelight@841: NETWORK_RECV_STATUS_SERVER_BANNED, truelight@543: NETWORK_RECV_STATUS_CLOSE_QUERY, // Done quering the server truelight@543: } NetworkRecvStatus; truelight@543: truelight@543: typedef enum { truelight@543: NETWORK_ERROR_GENERAL, // Try to use thisone like never truelight@543: truelight@543: // Signals from clients truelight@543: NETWORK_ERROR_DESYNC, truelight@543: NETWORK_ERROR_SAVEGAME_FAILED, truelight@543: NETWORK_ERROR_CONNECTION_LOST, truelight@543: NETWORK_ERROR_ILLEGAL_PACKET, truelight@543: truelight@543: // Signals from servers truelight@543: NETWORK_ERROR_NOT_AUTHORIZED, truelight@543: NETWORK_ERROR_NOT_EXPECTED, truelight@543: NETWORK_ERROR_WRONG_REVISION, truelight@543: NETWORK_ERROR_NAME_IN_USE, truelight@543: NETWORK_ERROR_WRONG_PASSWORD, truelight@543: NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND truelight@543: NETWORK_ERROR_KICKED, truelight@748: NETWORK_ERROR_CHEATER, Darkvater@2879: NETWORK_ERROR_FULL, truelight@543: } NetworkErrorCode; truelight@543: truelight@543: // Actions that can be used for NetworkTextMessage truelight@543: typedef enum { truelight@722: NETWORK_ACTION_JOIN, truelight@722: NETWORK_ACTION_LEAVE, Darkvater@4944: NETWORK_ACTION_SERVER_MESSAGE, truelight@543: NETWORK_ACTION_CHAT, Darkvater@4906: NETWORK_ACTION_CHAT_COMPANY, truelight@543: NETWORK_ACTION_CHAT_CLIENT, truelight@543: NETWORK_ACTION_GIVE_MONEY, truelight@543: NETWORK_ACTION_NAME_CHANGE, truelight@543: } NetworkAction; truelight@543: truelight@543: typedef enum { truelight@543: NETWORK_GAME_PASSWORD, truelight@543: NETWORK_COMPANY_PASSWORD, truelight@543: } NetworkPasswordType; truelight@543: truelight@543: // To keep the clients all together truelight@716: typedef struct NetworkClientState { tron@1466: SOCKET socket; truelight@543: uint16 index; truelight@543: uint32 last_frame; truelight@543: uint32 last_frame_server; truelight@543: byte lag_test; // This byte is used for lag-testing the client truelight@543: truelight@543: ClientStatus status; truelight@543: bool writable; // is client ready to write to? Darkvater@4880: bool has_quit; truelight@543: truelight@543: Packet *packet_queue; // Packets that are awaiting delivery truelight@543: Packet *packet_recv; // Partially received packet truelight@543: truelight@543: CommandPacket *command_queue; // The command-queue awaiting delivery truelight@716: } NetworkClientState; truelight@543: truelight@543: // What packet types are there truelight@543: // WARNING: The first 3 packets can NEVER change order again truelight@543: // it protects old clients from joining newer servers (because SERVER_ERROR truelight@543: // is the respond to a wrong revision) truelight@543: typedef enum { truelight@543: PACKET_SERVER_FULL, truelight@841: PACKET_SERVER_BANNED, truelight@543: PACKET_CLIENT_JOIN, truelight@543: PACKET_SERVER_ERROR, truelight@543: PACKET_CLIENT_COMPANY_INFO, truelight@543: PACKET_SERVER_COMPANY_INFO, truelight@543: PACKET_SERVER_CLIENT_INFO, truelight@543: PACKET_SERVER_NEED_PASSWORD, truelight@543: PACKET_CLIENT_PASSWORD, truelight@543: PACKET_SERVER_WELCOME, truelight@543: PACKET_CLIENT_GETMAP, truelight@543: PACKET_SERVER_WAIT, truelight@543: PACKET_SERVER_MAP, truelight@543: PACKET_CLIENT_MAP_OK, truelight@543: PACKET_SERVER_JOIN, truelight@543: PACKET_SERVER_FRAME, truelight@543: PACKET_SERVER_SYNC, truelight@543: PACKET_CLIENT_ACK, truelight@543: PACKET_CLIENT_COMMAND, truelight@543: PACKET_SERVER_COMMAND, truelight@543: PACKET_CLIENT_CHAT, truelight@543: PACKET_SERVER_CHAT, truelight@543: PACKET_CLIENT_SET_PASSWORD, truelight@543: PACKET_CLIENT_SET_NAME, truelight@543: PACKET_CLIENT_QUIT, truelight@543: PACKET_CLIENT_ERROR, truelight@543: PACKET_SERVER_QUIT, truelight@543: PACKET_SERVER_ERROR_QUIT, truelight@543: PACKET_SERVER_SHUTDOWN, truelight@543: PACKET_SERVER_NEWGAME, truelight@1026: PACKET_SERVER_RCON, truelight@1026: PACKET_CLIENT_RCON, truelight@543: PACKET_END // Should ALWAYS be on the end of this list!! (period) truelight@543: } PacketType; truelight@543: truelight@543: typedef enum { Darkvater@4887: DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) Darkvater@4906: DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) Darkvater@4887: DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private) truelight@543: } DestType; truelight@543: truelight@543: CommandPacket *_local_command_queue; truelight@543: truelight@543: SOCKET _udp_client_socket; // udp client socket truelight@764: SOCKET _udp_server_socket; // udp server socket truelight@764: SOCKET _udp_master_socket; // udp master socket truelight@543: truelight@543: // Here we keep track of the clients truelight@543: // (and the client uses [0] for his own communication) truelight@716: NetworkClientState _clients[MAX_CLIENTS]; truelight@543: #define DEREF_CLIENT(i) (&_clients[i]) truelight@716: // This returns the NetworkClientInfo from a NetworkClientState truelight@543: #define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients]) truelight@543: truelight@543: // Macros to make life a bit more easier truelight@543: #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) truelight@543: #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void) truelight@543: #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command truelight@716: #define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p) truelight@716: #define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs) truelight@543: #define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command truelight@543: truelight@543: #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command truelight@543: #define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command truelight@543: Darkvater@4883: #define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->socket != INVALID_SOCKET; cs++) Darkvater@4883: #define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) truelight@543: truelight@543: Packet *NetworkSend_Init(PacketType type); truelight@543: void NetworkSend_uint8(Packet *packet, uint8 data); truelight@543: void NetworkSend_uint16(Packet *packet, uint16 data); truelight@543: void NetworkSend_uint32(Packet *packet, uint32 data); truelight@543: void NetworkSend_uint64(Packet *packet, uint64 data); truelight@543: void NetworkSend_string(Packet *packet, const char* data); truelight@716: void NetworkSend_Packet(Packet *packet, NetworkClientState *cs); truelight@543: truelight@903: uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet); truelight@903: uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet); truelight@903: uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet); truelight@903: uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet); truelight@903: void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size); truelight@716: Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status); truelight@543: truelight@716: bool NetworkSend_Packets(NetworkClientState *cs); truelight@543: void NetworkExecuteCommand(CommandPacket *cp); truelight@716: void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp); truelight@543: truelight@543: // from network.c truelight@716: void NetworkCloseClient(NetworkClientState *cs); truelight@722: void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...); truelight@716: void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs); truelight@716: uint NetworkCalculateLag(const NetworkClientState *cs); tron@1093: byte NetworkGetCurrentLanguageIndex(void); truelight@543: NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); Darkvater@2859: NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); truelight@716: NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index); truelight@543: unsigned long NetworkResolveHost(const char *hostname); Darkvater@4912: char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); truelight@543: truelight@543: #endif /* ENABLE_NETWORK */ truelight@543: Darkvater@2436: #endif /* NETWORK_DATA_H */