tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1299: #include "debug.h" tron@2163: #include "functions.h" tron@1309: #include "strings.h" tron@1363: #include "table/sprites.h" tron@507: #include "table/strings.h" truelight@0: #include "town.h" truelight@0: #include "window.h" truelight@0: #include "gfx.h" truelight@0: #include "viewport.h" truelight@0: #include "gui.h" truelight@0: #include "command.h" truelight@0: #include "player.h" darkvater@891: #include "network.h" tron@2159: #include "variables.h" truelight@0: truelight@0: static const Widget _town_authority_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, truelight@867: { WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, rubidium@4344: { WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: extern const byte _town_action_costs[8]; Darkvater@3692: extern void DrawPlayerIcon(PlayerID pid, int x, int y); truelight@0: Darkvater@1793: /** Get a list of available actions to do at a town. Darkvater@1793: * @param *nump if not NULL add put the number of available actions in it Darkvater@1793: * @param pid the player that is querying the town Darkvater@1793: * @param *t the town that is queried Darkvater@1793: * @return bitmasked value of enabled actions Darkvater@1793: */ Darkvater@1793: uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) truelight@0: { truelight@0: int32 avail, ref; Darkvater@1793: int num = 0; truelight@0: uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled. Darkvater@1793: uint buttons = 0; truelight@0: Darkvater@4848: if (pid != PLAYER_SPECTATOR) { tron@2639: uint i; tron@2639: truelight@0: // bribe option enabled? truelight@0: if (_patches.bribe) { truelight@0: // if unwanted, disable everything. Darkvater@1793: if (t->unwanted[pid]) { truelight@0: avail_buttons = 0; tron@2659: } else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) { tron@2659: SETBIT(avail_buttons, 7); // Allow bribing tron@2659: } truelight@0: } truelight@0: truelight@0: // Things worth more than this are not shown celestar@1962: avail = GetPlayer(pid)->player_money + _price.station_value * 200; truelight@0: ref = _price.build_industry >> 8; truelight@0: Darkvater@1793: for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) { Darkvater@1793: if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) { truelight@0: SETBIT(buttons, i); truelight@0: num++; truelight@0: } truelight@0: } truelight@0: Darkvater@1793: /* Disable build statue if already built */ Darkvater@1793: if (HASBIT(t->statues, pid)) { truelight@0: CLRBIT(buttons, 4); truelight@0: num--; truelight@0: } truelight@0: truelight@0: } truelight@0: Darkvater@1793: if (nump != NULL) *nump = num; truelight@0: return buttons; truelight@0: } truelight@0: truelight@0: static int GetNthSetBit(uint32 bits, int n) truelight@0: { truelight@0: int i = 0; tron@2639: truelight@0: if (n >= 0) { truelight@0: do { tron@2639: if (bits & 1 && --n < 0) return i; truelight@0: i++; tron@2639: } while (bits >>= 1); truelight@0: } truelight@0: return -1; truelight@0: } truelight@0: truelight@0: static void TownAuthorityWndProc(Window *w, WindowEvent *e) truelight@0: { Darkvater@1793: switch (e->event) { Darkvater@1793: case WE_PAINT: { Darkvater@1793: const Town *t = GetTown(w->window_number); Darkvater@1793: int numact; Darkvater@1793: uint buttons = GetMaskOfTownActions(&numact, _local_player, t); truelight@193: truelight@0: SetVScrollCount(w, numact + 1); truelight@0: truelight@0: if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1)) truelight@0: WP(w,def_d).data_1 = -1; truelight@0: belugas@4709: SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1); truelight@0: truelight@0: { truelight@0: int y; belugas@4171: const Player *p; truelight@0: int r; truelight@0: StringID str; truelight@0: tron@534: SetDParam(0, w->window_number); truelight@0: DrawWindowWidgets(w); truelight@0: truelight@0: DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0); dominik@122: truelight@0: // Draw list of players truelight@0: y = 25; truelight@0: FOR_ALL_PLAYERS(p) { tron@2639: if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) { dominik@125: DrawPlayerIcon(p->index, 2, y); dominik@121: tron@534: SetDParam(0, p->name_1); tron@534: SetDParam(1, p->name_2); tron@534: SetDParam(2, GetPlayerNameString(p->index, 3)); truelight@0: truelight@0: r = t->ratings[p->index]; rubidium@4434: (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling rubidium@4434: (str++, r <= RATING_VERYPOOR) || // Very Poor rubidium@4434: (str++, r <= RATING_POOR) || // Poor rubidium@4434: (str++, r <= RATING_MEDIOCRE) || // Mediocore rubidium@4434: (str++, r <= RATING_GOOD) || // Good rubidium@4434: (str++, r <= RATING_VERYGOOD) || // Very Good rubidium@4434: (str++, r <= RATING_EXCELLENT) || // Excellent rubidium@4434: (str++, true); // Outstanding truelight@0: ludde@2063: SetDParam(4, str); darkvater@246: if (t->exclusivity == p->index) // red icon for player with exclusive rights tron@2639: DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y); darkvater@246: darkvater@246: DrawString(28, y, STR_2024, 0); tron@2639: y += 10; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: // Draw actions list truelight@0: { truelight@0: int y = 107, i; truelight@0: int pos = w->vscroll.pos; truelight@0: truelight@0: if (--pos < 0) { truelight@0: DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0); tron@2639: y += 10; truelight@0: } tron@2639: for (i = 0; buttons; i++, buttons >>= 1) { tron@2639: if (pos <= -5) break; truelight@0: truelight@0: if (buttons&1 && --pos < 0) { truelight@0: DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6); truelight@0: y += 10; truelight@0: } truelight@0: } truelight@0: } dominik@122: truelight@0: { tron@2639: int i = WP(w,def_d).data_1; tron@2639: tron@2639: if (i != -1) { tron@534: SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]); tron@534: SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i); truelight@0: DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313); truelight@0: } truelight@0: } truelight@193: Darkvater@1793: } break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { truelight@0: case 3: { /* listbox */ Darkvater@1793: const Town *t = GetTown(w->window_number); belugas@4634: int y = (e->we.click.pt.y - 0x6B) / 10; tron@2639: tron@2639: if (!IS_INT_INSIDE(y, 0, 5)) return; truelight@0: Darkvater@1793: y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1); truelight@0: if (y >= 0) { truelight@0: WP(w,def_d).data_1 = y; truelight@0: SetWindowDirty(w); truelight@0: } truelight@0: break; truelight@0: } truelight@0: truelight@0: case 6: { /* carry out the action */ Darkvater@1803: DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); truelight@0: break; truelight@0: } truelight@0: } truelight@0: break; truelight@0: truelight@0: case WE_4: truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _town_authority_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 317, 222, truelight@0: WC_TOWN_AUTHORITY,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _town_authority_widgets, truelight@0: TownAuthorityWndProc truelight@0: }; truelight@0: tron@410: static void ShowTownAuthorityWindow(uint town) truelight@0: { belugas@4171: Window *w = AllocateWindowDescFront(&_town_authority_desc, town); truelight@0: tron@2639: if (w != NULL) { truelight@0: w->vscroll.cap = 5; truelight@0: WP(w,def_d).data_1 = -1; truelight@0: } truelight@0: } truelight@0: truelight@0: static void TownViewWndProc(Window *w, WindowEvent *e) truelight@0: { truelight@919: Town *t = GetTown(w->window_number); truelight@0: tron@2639: switch (e->event) { truelight@0: case WE_PAINT: darkvater@891: // disable renaming town in network games if you are not the server belugas@4709: SetWindowWidgetDisabledState(w, 8, _networking && !_network_server); darkvater@891: tron@534: SetDParam(0, t->index); truelight@0: DrawWindowWidgets(w); truelight@193: tron@534: SetDParam(0, t->population); tron@534: SetDParam(1, t->num_houses); tron@2639: DrawString(2, 107, STR_2006_POPULATION, 0); truelight@193: tron@534: SetDParam(0, t->act_pass); tron@534: SetDParam(1, t->max_pass); tron@2639: DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0); truelight@0: tron@534: SetDParam(0, t->act_mail); tron@534: SetDParam(1, t->max_mail); tron@2639: DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0); truelight@193: truelight@0: DrawWindowViewport(w); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { tron@2639: case 6: /* scroll to location */ tron@2639: ScrollMainWindowToTile(t->xy); tron@2639: break; tron@2639: tron@2639: case 7: /* town authority */ tron@2639: ShowTownAuthorityWindow(w->window_number); tron@2639: break; tron@2639: tron@2639: case 8: /* rename */ tron@2639: SetDParam(0, w->window_number); truelight@4299: ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number, CS_ALPHANUMERAL); tron@2639: break; tron@2639: tron@2639: case 9: /* expand town */ tron@2639: ExpandTown(t); tron@2639: break; tron@2639: tron@2639: case 10: /* delete town */ tron@2639: DeleteTown(t); tron@2639: break; truelight@0: } truelight@0: break; truelight@0: tron@2548: case WE_ON_EDIT_TEXT: belugas@4634: if (e->we.edittext.str[0] != '\0') { belugas@4634: _cmd_text = e->we.edittext.str; tron@1820: DoCommandP(0, w->window_number, 0, NULL, tron@1820: CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN)); tron@1820: } tron@2548: break; truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: static const Widget _town_view_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@4344: { WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, Darkvater@4939: { WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _town_view_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 260, 150, truelight@0: WC_TOWN_VIEW,0, darkvater@758: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, truelight@0: _town_view_widgets, truelight@0: TownViewWndProc truelight@0: }; truelight@0: truelight@0: static const Widget _town_view_scen_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, truelight@867: { WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, Darkvater@4939: { WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, rubidium@4344: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _town_view_scen_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 260, 150, truelight@0: WC_TOWN_VIEW,0, darkvater@758: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, truelight@0: _town_view_scen_widgets, truelight@0: TownViewWndProc truelight@0: }; truelight@0: Darkvater@3349: void ShowTownViewWindow(TownID town) truelight@0: { truelight@0: Window *w; truelight@0: truelight@0: if (_game_mode != GM_EDITOR) { truelight@0: w = AllocateWindowDescFront(&_town_view_desc, town); truelight@0: } else { truelight@0: w = AllocateWindowDescFront(&_town_view_scen_desc, town); truelight@0: } truelight@0: tron@2639: if (w != NULL) { truelight@0: w->flags4 |= WF_DISABLE_VP_SCROLL; tron@2639: AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1); truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _town_directory_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@4344: { WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP}, Darkvater@4938: { WWT_PANEL, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, rubidium@4344: { WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, Darkvater@4938: { WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL}, rubidium@4344: { WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: truelight@0: // used to get a sorted list of the towns truelight@0: static uint _num_town_sort; truelight@0: truelight@0: static char _bufcache[64]; tron@4277: static const Town* _last_town; truelight@0: darkvater@164: static int CDECL TownNameSorter(const void *a, const void *b) truelight@0: { tron@4277: const Town* ta = *(const Town**)a; tron@4277: const Town* tb = *(const Town**)b; truelight@0: char buf1[64]; truelight@0: int r; truelight@0: Darkvater@4416: SetDParam(0, ta->index); Darkvater@4912: GetString(buf1, STR_TOWN, lastof(buf1)); truelight@0: truelight@1260: /* If 'b' is the same town as in the last round, use the cached value truelight@1260: * We do this to speed stuff up ('b' is called with the same value a lot of tron@4277: * times after eachother) */ tron@4277: if (tb != _last_town) { tron@4277: _last_town = tb; Darkvater@4416: SetDParam(0, tb->index); Darkvater@4912: GetString(_bufcache, STR_TOWN, lastof(_bufcache)); truelight@0: } truelight@0: truelight@0: r = strcmp(buf1, _bufcache); truelight@0: if (_town_sort_order & 1) r = -r; truelight@0: return r; truelight@0: } truelight@0: darkvater@164: static int CDECL TownPopSorter(const void *a, const void *b) truelight@0: { tron@4277: const Town* ta = *(const Town**)a; tron@4277: const Town* tb = *(const Town**)b; darkvater@164: int r = ta->population - tb->population; truelight@0: if (_town_sort_order & 1) r = -r; truelight@0: return r; truelight@0: } truelight@0: tron@1093: static void MakeSortedTownList(void) truelight@0: { tron@2630: const Town* t; tron@2639: uint n = 0; truelight@919: truelight@919: /* Create array for sorting */ matthijs@5247: _town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0])); Darkvater@5568: if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list"); truelight@919: truelight@4346: FOR_ALL_TOWNS(t) _town_sort[n++] = t; truelight@821: truelight@0: _num_town_sort = n; truelight@0: tron@4277: _last_town = NULL; // used for "cache" tron@4277: qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter); darkvater@65: Darkvater@5568: DEBUG(misc, 3, "Resorting towns list"); truelight@0: } truelight@0: truelight@0: truelight@0: static void TownDirectoryWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2639: switch (e->event) { truelight@0: case WE_PAINT: { truelight@0: if (_town_sort_dirty) { truelight@0: _town_sort_dirty = false; truelight@0: MakeSortedTownList(); truelight@0: } truelight@0: darkvater@174: SetVScrollCount(w, _num_town_sort); truelight@0: truelight@0: DrawWindowWidgets(w); tron@2406: DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10); truelight@193: darkvater@174: { darkvater@174: int n = 0; darkvater@174: uint16 i = w->vscroll.pos; darkvater@174: int y = 28; truelight@0: darkvater@174: while (i < _num_town_sort) { tron@4277: const Town* t = _town_sort[i]; darkvater@174: darkvater@174: assert(t->xy); darkvater@174: tron@534: SetDParam(0, t->index); tron@534: SetDParam(1, t->population); darkvater@174: DrawString(2, y, STR_2057, 0); darkvater@174: darkvater@174: y += 10; darkvater@174: i++; tron@2549: if (++n == w->vscroll.cap) break; // max number of towns in 1 window darkvater@174: } celestar@1080: SetDParam(0, GetWorldPopulation()); celestar@1080: DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0); truelight@0: } truelight@0: } break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { darkvater@758: case 3: { /* Sort by Name ascending/descending */ darkvater@174: _town_sort_order = (_town_sort_order == 0) ? 1 : 0; truelight@0: _town_sort_dirty = true; truelight@0: SetWindowDirty(w); truelight@0: } break; truelight@0: darkvater@758: case 4: { /* Sort by Population ascending/descending */ darkvater@174: _town_sort_order = (_town_sort_order == 2) ? 3 : 2; truelight@0: _town_sort_dirty = true; truelight@0: SetWindowDirty(w); truelight@0: } break; truelight@193: darkvater@758: case 5: { /* Click on Town Matrix */ tron@4277: const Town* t; tron@4277: belugas@4634: uint16 id_v = (e->we.click.pt.y - 28) / 10; truelight@0: tron@2549: if (id_v >= w->vscroll.cap) return; // click out of bounds darkvater@174: darkvater@174: id_v += w->vscroll.pos; darkvater@174: tron@2549: if (id_v >= _num_town_sort) return; // click out of town bounds darkvater@174: tron@4277: t = _town_sort[id_v]; tron@4277: assert(t->xy); tron@4277: ScrollMainWindowToTile(t->xy); tron@4277: break; tron@4277: } truelight@0: } truelight@0: break; truelight@193: truelight@0: case WE_4: truelight@0: SetWindowDirty(w); truelight@0: break; truelight@867: truelight@867: case WE_RESIZE: belugas@4634: w->vscroll.cap += e->we.sizing.diff.y / 10; truelight@867: break; truelight@193: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _town_directory_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 208, 202, truelight@0: WC_TOWN_DIRECTORY,0, truelight@867: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, truelight@0: _town_directory_widgets, truelight@0: TownDirectoryWndProc truelight@0: }; truelight@0: truelight@0: tron@1093: void ShowTownDirectory(void) truelight@0: { belugas@4171: Window *w = AllocateWindowDescFront(&_town_directory_desc, 0); truelight@0: tron@2639: if (w != NULL) { truelight@0: w->vscroll.cap = 16; truelight@867: w->resize.step_height = 10; celestar@1080: w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high truelight@0: } truelight@0: }