diff -r 707c09e2e42b -r 145d0458b685 src/gfx.cpp --- a/src/gfx.cpp Fri Apr 18 21:38:36 2008 +0000 +++ b/src/gfx.cpp Fri Apr 18 21:49:38 2008 +0000 @@ -17,6 +17,7 @@ #include "strings_func.h" #include "core/math_func.hpp" #include "settings_type.h" +#include "core/alloc_func.hpp" #include "table/palettes.h" #include "table/sprites.h" @@ -67,9 +68,9 @@ enum { DIRTY_BLOCK_HEIGHT = 8, DIRTY_BLOCK_WIDTH = 64, - DIRTY_BYTES_PER_LINE = MAX_SCREEN_WIDTH / DIRTY_BLOCK_WIDTH, }; -static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / DIRTY_BLOCK_HEIGHT]; +static uint _dirty_bytes_per_line = 0; +static byte *_dirty_blocks = NULL; void GfxScroll(int left, int top, int width, int height, int xo, int yo) { @@ -934,6 +935,9 @@ void ScreenSizeChanged() { + _dirty_bytes_per_line = (_screen.width + DIRTY_BLOCK_WIDTH - 1) / DIRTY_BLOCK_WIDTH; + _dirty_blocks = ReallocT(_dirty_blocks, _dirty_bytes_per_line * ((_screen.height + DIRTY_BLOCK_HEIGHT - 1) / DIRTY_BLOCK_HEIGHT)); + /* check the dirty rect */ if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width; if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height; @@ -1059,7 +1063,7 @@ /* First try coalescing downwards */ do { *p = 0; - p += DIRTY_BYTES_PER_LINE; + p += _dirty_bytes_per_line; bottom += DIRTY_BLOCK_HEIGHT; } while (bottom != h && *p != 0); @@ -1074,7 +1078,7 @@ /* Check if a full line of dirty flags is set. */ do { if (!*p2) goto no_more_coalesc; - p2 += DIRTY_BYTES_PER_LINE; + p2 += _dirty_bytes_per_line; } while (--h != 0); /* Wohoo, can combine it one step to the right! @@ -1085,7 +1089,7 @@ p2 = p; do { *p2 = 0; - p2 += DIRTY_BYTES_PER_LINE; + p2 += _dirty_bytes_per_line; } while (--h != 0); } no_more_coalesc: @@ -1104,7 +1108,7 @@ } } while (b++, (x += DIRTY_BLOCK_WIDTH) != w); - } while (b += -(w / DIRTY_BLOCK_WIDTH) + DIRTY_BYTES_PER_LINE, (y += DIRTY_BLOCK_HEIGHT) != h); + } while (b += -(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h); _invalid_rect.left = w; _invalid_rect.top = h; @@ -1154,7 +1158,7 @@ left /= DIRTY_BLOCK_WIDTH; top /= DIRTY_BLOCK_HEIGHT; - b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left; + b = _dirty_blocks + top * _dirty_bytes_per_line + left; width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1; height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1; @@ -1166,7 +1170,7 @@ do b[--i] = 0xFF; while (i); - b += DIRTY_BYTES_PER_LINE; + b += _dirty_bytes_per_line; } while (--height != 0); }