diff -r 68f8d6560c23 -r 24e6412a2214 docs/Readme_Windows_MSVC6.0.txt --- a/docs/Readme_Windows_MSVC6.0.txt Sat Jan 08 10:38:07 2005 +0000 +++ b/docs/Readme_Windows_MSVC6.0.txt Sat Jan 08 12:03:21 2005 +0000 @@ -1,89 +1,105 @@ -Compilung OpenTTD using MS VC6.0 - - -Step 1 ------------------- -Downloaded: -Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633 -SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip -DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989 - (or alternatively the latest DirectX SDK from Microsoft) -afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H - - -Step 2 ------------------- -Put the newly downloaded files in the VC lib and include directories -(Where D:\program files\ is your local location of VC) - - -* zconf.h [useful.zip] -* zlib.h [useful.zip] -* afxres.h -in - D:\Program Files\Microsoft Visual Studio\VC98\Include - -* zlibstat.lib [usefull.zip] -* SDL.lib [SDL.zip -* libpng.lib [usefull.zip] -in - D:\Program Files\Microsoft Visual Studio\VC98\Lib - -You can also make custum directories, for libraries (.lib) and includes/header files (.h) and -add it to the VC paths via: -Tools -> Options -> Directories -> show directories for: -a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) -b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) +Compiling OpenTTD using Microsoft Visual C++ 6.0 -Step 3: DirextX SDK ------------------- -(This should work with the latest DirectX SDK as well.) -The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also -the download link on top. +---Step 1 -Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory: - D:\Program Files\Microsoft Visual Studio\VC98\ -thus resulting in - D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and - D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib +Download the following files: -Step 3.1 + * Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633) + * SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip) + * DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft) + * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) -Add these two folders to the search path of VC. -In VC6.0: Tools -> Options -> Directories -> show directories for: -a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) -b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) +...and of course the newest source from svn://svn.openttd.com/trunk + +(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map) + +You have to have and SVN-client to download the source: + + * Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) + * TortoiseSVN (http://tortoisesvn.tigris.org/download.html) -Step 4 ------------------ -Copy the following files from Transport Tycoon Deluxe to the data folder - sample.cat - trg1r.grf - trgcr.grf - trghr.grf - trgir.grf - trgtr.grf +---Step 2 -(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.) - -Step 5 ------------------ -Compile ... +Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC) -Step 6 ------------------ + * zconf.h [useful.zip] + * zlib.h [useful.zip] + * png.h [useful.zip] + * pngconf.h [useful.zip] + * afxres.h + +in + + C:\Program Files\Microsoft Visual Studio\VC98\Include + +and + + * zlibstat.lib [useful.zip] + * SDL.lib [SDL.zip] + * libpng.lib [useful.zip] + +in + + C:\Program Files\Microsoft Visual Studio\VC98\Lib + + +---Step 3: DirectX SDK + +(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top. + +There are 2 folder in the compressed file: Include and Lib + +Copy all files from Include folder to + +C:\Program Files\Microsoft Visual Studio\VC98\Include + +and all files from Lib folder to + +C:\Program Files\Microsoft Visual Studio\VC98\Lib + + + +You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via: + +Tools -> Options -> Directories -> show directories for: + +a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) + +b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) + + +---Step 4 + +Copy the following files from Transport Tycoon Deluxe to the data folder + + * sample.cat + * trg1r.grf + * trgcr.grf + * trghr.grf + * trgir.grf + * trgtr.grf + + +---Step 5 + +Open trunk/ttd.dsw + +Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG" + +Compile... + Now it should work, it worked for me :) -Go ahead and make that patch! - -Happy Hacking! +From r1319 you can compile branch/map in Debug mode (by Bociusz) - +If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd) ------------------- -written by Dribbel +Go ahead and make that patch! Happy Hacking! :) +Originally written by Dribbel + +Project file updating by Bociusz \ No newline at end of file