diff -r 9e0a193b2bec -r 346932a30fc9 src/ai/squirrel.hpp --- a/src/ai/squirrel.hpp Thu Mar 15 22:46:22 2007 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,56 +0,0 @@ -/* $Id$ */ - -/** @file squirrel.hpp declarations of the class for squirrel loader */ - -#ifndef AI_SQUIRREL_HPP -#define AI_SQUIRREL_HPP - -class AIControllerSquirrel: public AIController { -private: - Squirrel *engine; ///< The Squirrel engine - HSQOBJECT SQ_instance; ///< The internal instance of squirrel - - /** - * Registers all our classes, so it can be used from Squirrel. - */ - void RegisterClasses(); - -public: - AIControllerSquirrel(const char *script_dir, const char *class_name); - ~AIControllerSquirrel(); - - /* virtual */ void GameLoop(); - - uint GetTick() { return AIController::GetTick(); } -}; - -class FSquirrel: public AIFactory { -private: - Squirrel *engine; ///< The Squirrel engine - const char *current_script; ///< Temporary variable to know which script defines which class - - /** - * The constructor for when a script makes an instance of the Factory class. - */ - static SQInteger FactoryConstructor(HSQUIRRELVM vm); - - /** - * Scans a dir to see if there are dirs in it which have a file called 'main.nut'. - * If found it loads the script. - */ - void ScanDir(const char *dirname); - -public: - ~FSquirrel(); - - /* virtual */ const char *GetAuthor() { return "OpenTTD Dev Team"; } - /* virtual */ const char *GetName() { return "Squirrel"; } - /* virtual */ const char *GetDescription() { return "Squirrel Module for loading scripts"; } - /* virtual */ int GetVersion() { return 0; } - /* virtual */ const char *GetDate() { return ""; } - /* virtual */ AIController *CreateInstance() { return NULL; } - /* virtual */ bool AllowStartup() { return false; } - /* virtual */ void Initializer(); -}; - -#endif /* AI_SQUIRREL_HPP */