diff -r 2ee8e92ef389 -r 4175805666a5 tunnelbridge_cmd.c --- a/tunnelbridge_cmd.c Mon Aug 28 12:57:33 2006 +0000 +++ b/tunnelbridge_cmd.c Mon Aug 28 18:53:03 2006 +0000 @@ -413,14 +413,14 @@ SetSignalsOnBothDir(tile_start, AxisToTrack(direction)); YapfNotifyTrackLayoutChange(tile_start, AxisToTrack(direction)); - /* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST) - It's unnecessary to execute this command every time for every bridge. So it is done only - and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated - */ + /* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST) + * It's unnecessary to execute this command every time for every bridge. So it is done only + * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated + */ if (!(flags & DC_QUERY_COST)) { const Bridge *b = &_bridge[bridge_type]; - bridge_len += 2; // begin and end tiles/ramps + bridge_len += 2; // begin and end tiles/ramps if (_current_player < MAX_PLAYERS && !_is_old_ai_player) bridge_len = CalcBridgeLenCostFactor(bridge_len); @@ -1315,7 +1315,7 @@ if (new_player != OWNER_SPECTATOR) { SetTileOwner(tile, new_player); - } else { + } else { if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) { // the stuff BELOW the middle part is owned by the deleted player. if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {