diff -r 2b74221ae24c -r 58dcead3f545 network_server.c --- a/network_server.c Thu Jan 05 12:00:38 2006 +0000 +++ b/network_server.c Thu Jan 05 12:40:50 2006 +0000 @@ -24,9 +24,10 @@ // This file handles all the server-commands -void NetworkHandleCommandQueue(NetworkClientState *cs); +static void NetworkHandleCommandQueue(NetworkClientState* cs); +static void NetworkSendPatchSettings(NetworkClientState* cs); + void NetworkPopulateCompanyInfo(void); -void NetworkSendPatchSettings(NetworkClientState *cs); // Is the network enabled? @@ -1190,7 +1191,7 @@ // This is a TEMPORARY solution to get the patch-settings // to the client. When the patch-settings are saved in the savegame // this should be removed!! -void NetworkSendPatchSettings(NetworkClientState *cs) +static void NetworkSendPatchSettings(NetworkClientState* cs) { const SettingDesc *item; Packet *p = NetworkSend_Init(PACKET_SERVER_MAP); @@ -1484,7 +1485,8 @@ } // Handle the local command-queue -void NetworkHandleCommandQueue(NetworkClientState *cs) { +static void NetworkHandleCommandQueue(NetworkClientState* cs) +{ CommandPacket *cp; while ( (cp = cs->command_queue) != NULL) {