diff -r 68a692eacf22 -r 67db0d431d5e src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp Mon May 26 20:45:25 2008 +0000 +++ b/src/tunnelbridge_cmd.cpp Tue May 27 00:50:55 2008 +0000 @@ -169,7 +169,7 @@ if (b->avail_year > _cur_year) return false; max = b->max_length; - if (max >= 16 && _patches.longbridges) max = 100; + if (max >= 16 && _settings.construction.longbridges) max = 100; return b->min_length <= bridge_len && bridge_len <= max; } @@ -311,7 +311,7 @@ } else { /* Build a new bridge. */ - bool allow_on_slopes = (!_is_old_ai_player && _patches.build_on_slopes); + bool allow_on_slopes = (!_is_old_ai_player && _settings.construction.build_on_slopes); /* Try and clear the start landscape */ ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -576,7 +576,7 @@ /* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */ if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true; /* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */ - if (IsTileOwner(tile, OWNER_TOWN) && (_patches.extra_dynamite || _cheats.magic_bulldozer.value)) return true; + if (IsTileOwner(tile, OWNER_TOWN) && (_settings.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return true; return false; } @@ -1123,7 +1123,7 @@ DrawGroundSpriteAt(image, pal, x, y, z); } - } else if (_patches.bridge_pillars) { + } else if (_settings.gui.bridge_pillars) { /* draw pillars below for high bridges */ DrawBridgePillars(psid, ti, axis, type, x, y, z); } @@ -1188,7 +1188,7 @@ } else { //so it must be a bridge td->str = GetBridgeSpec(GetBridgeType(tile))->transport_name[GetTunnelBridgeTransportType(tile)]; } - td->owner = GetTileOwner(tile); + td->owner[0] = GetTileOwner(tile); } @@ -1200,7 +1200,7 @@ static void TileLoop_TunnelBridge(TileIndex tile) { bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile); - switch (_opt.landscape) { + switch (_settings.game_creation.landscape) { case LT_ARCTIC: if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) { SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert); @@ -1388,7 +1388,7 @@ static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { - if (_patches.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) { + if (_settings.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) { DiagDirection direction = GetTunnelBridgeDirection(tile); Axis axis = DiagDirToAxis(direction); CommandCost res;