diff -r ab31e01faa80 -r 6a4aaa66eed3 win32.c --- a/win32.c Sat Dec 09 08:37:15 2006 +0000 +++ b/win32.c Sat Dec 09 10:56:12 2006 +0000 @@ -911,7 +911,7 @@ char *s, *cfg; wchar_t path[MAX_PATH]; - _path.personal_dir = _path.game_data_dir = cfg = malloc(MAX_PATH); + _paths.personal_dir = _paths.game_data_dir = cfg = malloc(MAX_PATH); GetCurrentDirectoryW(MAX_PATH - 1, path); convert_from_fs(path, cfg, MAX_PATH); @@ -919,25 +919,25 @@ s = strchr(cfg, '\0'); if (s[-1] != '\\') strcpy(s, "\\"); - _path.save_dir = str_fmt("%ssave", cfg); - _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); - _path.scenario_dir = str_fmt("%sscenario", cfg); - _path.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg); - _path.gm_dir = str_fmt("%sgm\\", cfg); - _path.data_dir = str_fmt("%sdata\\", cfg); - _path.lang_dir = str_fmt("%slang\\", cfg); + _paths.save_dir = str_fmt("%ssave", cfg); + _paths.autosave_dir = str_fmt("%s\\autosave", _paths.save_dir); + _paths.scenario_dir = str_fmt("%sscenario", cfg); + _paths.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg); + _paths.gm_dir = str_fmt("%sgm\\", cfg); + _paths.data_dir = str_fmt("%sdata\\", cfg); + _paths.lang_dir = str_fmt("%slang\\", cfg); if (_config_file == NULL) - _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir); - _highscore_file = str_fmt("%shs.dat", _path.personal_dir); - _log_file = str_fmt("%sopenttd.log", _path.personal_dir); + _highscore_file = str_fmt("%shs.dat", _paths.personal_dir); + _log_file = str_fmt("%sopenttd.log", _paths.personal_dir); // make (auto)save and scenario folder - CreateDirectoryW(OTTD2FS(_path.save_dir), NULL); - CreateDirectoryW(OTTD2FS(_path.autosave_dir), NULL); - CreateDirectoryW(OTTD2FS(_path.scenario_dir), NULL); - CreateDirectoryW(OTTD2FS(_path.heightmap_dir), NULL); + CreateDirectoryW(OTTD2FS(_paths.save_dir), NULL); + CreateDirectoryW(OTTD2FS(_paths.autosave_dir), NULL); + CreateDirectoryW(OTTD2FS(_paths.scenario_dir), NULL); + CreateDirectoryW(OTTD2FS(_paths.heightmap_dir), NULL); } /**