diff -r 2af6b4aa2833 -r 75f13d7bfaed video/dedicated_v.c --- a/video/dedicated_v.c Tue Dec 26 17:22:47 2006 +0000 +++ b/video/dedicated_v.c Tue Dec 26 17:36:18 2006 +0000 @@ -92,7 +92,7 @@ _hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); if (_hThread == NULL) error("Cannot create console thread!"); - DEBUG(driver, 1) ("Windows console thread started..."); + DEBUG(driver, 2, "Windows console thread started"); } static void CloseWindowsConsoleThread(void) @@ -100,7 +100,7 @@ CloseHandle(_hThread); CloseHandle(_hInputReady); CloseHandle(_hWaitForInputHandling); - DEBUG(driver, 1) ("Windows console thread shut down..."); + DEBUG(driver, 2, "Windows console thread shut down"); } #endif @@ -133,7 +133,7 @@ OS2_SwitchToConsoleMode(); #endif - DEBUG(driver, 1)("Loading dedicated server..."); + DEBUG(driver, 1, "Loading dedicated server"); return NULL; } @@ -253,7 +253,7 @@ * intro game... */ if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { /* Loading failed, pop out.. */ - DEBUG(net, 0)("Loading requested map failed. Aborting."); + DEBUG(net, 0, "Loading requested map failed, aborting"); _networking = false; } else { /* We can load this game, so go ahead */ @@ -264,7 +264,7 @@ // Done loading, start game! if (!_networking) { - DEBUG(net, 1)("Dedicated server could not be launched. Aborting."); + DEBUG(net, 0, "Dedicated server could not be started, aborting"); return; }