diff -r 5818d387fa69 -r 76c98f1ff2bf vehicle.c --- a/vehicle.c Mon Feb 14 18:55:10 2005 +0000 +++ b/vehicle.c Mon Feb 14 20:34:31 2005 +0000 @@ -572,19 +572,20 @@ } } -static void EffectInit_0(Vehicle *v) +static void ChimneySmokeInit(Vehicle *v) { uint32 r = Random(); - v->cur_image = (uint16)((r & 7) + 3701); - v->progress = (byte)((r >> 16)&7); + v->cur_image = SPR_CHIMNEY_SMOKE_0 + (r & 7); + v->progress = (r >> 16) & 7; } -static void EffectTick_0(Vehicle *v) +static void ChimneySmokeTick(Vehicle *v) { - uint tile; - uint img; + if (v->progress > 0) { + v->progress--; + } else { + TileIndex tile; - if (--v->progress & 0x80) { BeginVehicleMove(v); tile = TILE_FROM_XY(v->x_pos, v->y_pos); @@ -594,36 +595,40 @@ return; } - img = v->cur_image + 1; - if (img > 3708) img = 3701; - v->cur_image = img; + if (v->cur_image != SPR_CHIMNEY_SMOKE_7) { + v->cur_image++; + } else { + v->cur_image = SPR_CHIMNEY_SMOKE_0; + } v->progress = 7; VehiclePositionChanged(v); EndVehicleMove(v); } } -static void EffectInit_1(Vehicle *v) +static void SteamSmokeInit(Vehicle *v) { - v->cur_image = 3079; + v->cur_image = SPR_STEAM_SMOKE_0; v->progress = 12; } -static void EffectTick_1(Vehicle *v) +static void SteamSmokeTick(Vehicle *v) { - bool moved; + bool moved = false; BeginVehicleMove(v); - moved = false; + v->progress++; - if ((++v->progress & 7) == 0) { + if ((v->progress & 7) == 0) { v->z_pos++; moved = true; } - if ((v->progress & 0xF)==4) { - if (++v->cur_image > 3083) { + if ((v->progress & 0xF) == 4) { + if (v->cur_image != SPR_STEAM_SMOKE_4) { + v->cur_image++; + } else { EndVehicleMove(v); DeleteVehicle(v); return; @@ -637,73 +642,81 @@ } } -static void EffectInit_2(Vehicle *v) +static void DieselSmokeInit(Vehicle *v) { - v->cur_image = 3073; + v->cur_image = SPR_DIESEL_SMOKE_0; v->progress = 0; } -static void EffectTick_2(Vehicle *v) +static void DieselSmokeTick(Vehicle *v) { - if ((++v->progress & 3) == 0) { + v->progress++; + + if ((v->progress & 3) == 0) { BeginVehicleMove(v); v->z_pos++; VehiclePositionChanged(v); EndVehicleMove(v); } else if ((v->progress & 7) == 1) { BeginVehicleMove(v); - if (++v->cur_image > 3078) { + if (v->cur_image != SPR_DIESEL_SMOKE_5) { + v->cur_image++; + VehiclePositionChanged(v); + EndVehicleMove(v); + } else { EndVehicleMove(v); DeleteVehicle(v); - } else { - VehiclePositionChanged(v); - EndVehicleMove(v); } } } -static void EffectInit_3(Vehicle *v) +static void ElectricSparkInit(Vehicle *v) { - v->cur_image = 3084; + v->cur_image = SPR_ELECTRIC_SPARK_0; v->progress = 1; } -static void EffectTick_3(Vehicle *v) +static void ElectricSparkTick(Vehicle *v) { - if (++v->progress > 2) { + if (v->progress < 2) { + v->progress++; + } else { v->progress = 0; BeginVehicleMove(v); - if (++v->cur_image > 3089) { + if (v->cur_image != SPR_ELECTRIC_SPARK_5) { + v->cur_image++; + VehiclePositionChanged(v); + EndVehicleMove(v); + } else { EndVehicleMove(v); DeleteVehicle(v); - } else { - VehiclePositionChanged(v); - EndVehicleMove(v); } } } -static void EffectInit_4(Vehicle *v) +static void SmokeInit(Vehicle *v) { - v->cur_image = 2040; + v->cur_image = SPR_SMOKE_0; v->progress = 12; } -static void EffectTick_4(Vehicle *v) +static void SmokeTick(Vehicle *v) { - bool moved; + bool moved = false; BeginVehicleMove(v); - moved = false; + v->progress++; - if ((++v->progress & 3) == 0) { + if ((v->progress & 3) == 0) { v->z_pos++; moved = true; } - if ((v->progress & 0xF)==4) { - if (++v->cur_image > 2044) { + if ((v->progress & 0xF) == 4) { + if (v->cur_image != SPR_SMOKE_4) { + v->cur_image++; + } else { EndVehicleMove(v); DeleteVehicle(v); return; @@ -717,64 +730,74 @@ } } -static void EffectInit_5(Vehicle *v) +static void ExplosionLargeInit(Vehicle *v) { - v->cur_image = 3709; + v->cur_image = SPR_EXPLOSION_LARGE_0; v->progress = 0; } -static void EffectTick_5(Vehicle *v) +static void ExplosionLargeTick(Vehicle *v) { - if (!(++v->progress & 3)) { + v->progress++; + if ((v->progress & 3) == 0) { BeginVehicleMove(v); - if (++v->cur_image > 3724) { + if (v->cur_image != SPR_EXPLOSION_LARGE_F) { + v->cur_image++; + VehiclePositionChanged(v); + EndVehicleMove(v); + } else { EndVehicleMove(v); DeleteVehicle(v); - } else { - VehiclePositionChanged(v); - EndVehicleMove(v); } } } -static void EffectInit_6(Vehicle *v) +static void BreakdownSmokeInit(Vehicle *v) { - v->cur_image = 3737; + v->cur_image = SPR_BREAKDOWN_SMOKE_0; v->progress = 0; } -static void EffectTick_6(Vehicle *v) +static void BreakdownSmokeTick(Vehicle *v) { - if (!(++v->progress & 7)) { + v->progress++; + if ((v->progress & 7) == 0) { BeginVehicleMove(v); - if (++v->cur_image > 3740) v->cur_image = 3737; + if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) { + v->cur_image++; + } else { + v->cur_image = SPR_BREAKDOWN_SMOKE_0; + } VehiclePositionChanged(v); EndVehicleMove(v); } - if (!--v->u.special.unk0) { + v->u.special.unk0--; + if (v->u.special.unk0 == 0) { BeginVehicleMove(v); EndVehicleMove(v); DeleteVehicle(v); } } -static void EffectInit_7(Vehicle *v) +static void ExplosionSmallInit(Vehicle *v) { - v->cur_image = 3725; + v->cur_image = SPR_EXPLOSION_SMALL_0; v->progress = 0; } -static void EffectTick_7(Vehicle *v) +static void ExplosionSmallTick(Vehicle *v) { - if (!(++v->progress & 3)) { + v->progress++; + if ((v->progress & 3) == 0) { BeginVehicleMove(v); - if (++v->cur_image > 3736) { + if (v->cur_image != SPR_EXPLOSION_SMALL_B) { + v->cur_image++; + VehiclePositionChanged(v); + EndVehicleMove(v); + } else { EndVehicleMove(v); DeleteVehicle(v); - } else { - VehiclePositionChanged(v); - EndVehicleMove(v); } } } @@ -828,7 +851,8 @@ static void BulldozerTick(Vehicle *v) { - if ((++v->progress & 7) == 0) { + v->progress++; + if ((v->progress & 7) == 0) { const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0]; BeginVehicleMove(v); @@ -853,60 +877,65 @@ } } -static void EffectInit_9(Vehicle *v) +static void BubbleInit(Vehicle *v) { - v->cur_image = 4751; + v->cur_image = SPR_BUBBLE_GENERATE_0; v->spritenum = 0; v->progress = 0; } -#define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16 +typedef struct BubbleMovement { + int8 x:4; + int8 y:4; + int8 z:4; + byte image:4; +} BubbleMovement; -/* -1,0,1,2 = 2*/ -/* -1,0,1 = 2*/ -/* */ -static const byte _effecttick9_data1[] = { +#define MK(x, y, z, i) { x, y, z, i } +#define ME(i) { i, 4, 0, 0 } + +static const BubbleMovement _bubble_float_sw[] = { MK(0,0,1,0), MK(1,0,1,1), MK(0,0,1,0), MK(1,0,1,2), - 0x81, + ME(1) }; -static const byte _effecttick9_data2[] = { +static const BubbleMovement _bubble_float_ne[] = { MK(0,0,1,0), MK(-1,0,1,1), MK(0,0,1,0), MK(-1,0,1,2), - 0x81, + ME(1) }; -static const byte _effecttick9_data3[] = { +static const BubbleMovement _bubble_float_se[] = { MK(0,0,1,0), MK(0,1,1,1), MK(0,0,1,0), MK(0,1,1,2), - 0x81, + ME(1) }; -static const byte _effecttick9_data4[] = { +static const BubbleMovement _bubble_float_nw[] = { MK(0,0,1,0), MK(0,-1,1,1), MK(0,0,1,0), MK(0,-1,1,2), - 0x81, + ME(1) }; -static const byte _effecttick9_data5[] = { +static const BubbleMovement _bubble_burst[] = { MK(0,0,1,2), MK(0,0,1,7), MK(0,0,1,8), MK(0,0,1,9), - 0x80, + ME(0) }; -static const byte _effecttick9_data6[] = { +static const BubbleMovement _bubble_absorb[] = { MK(0,0,1,0), MK(0,0,1,1), MK(0,0,1,0), @@ -985,26 +1014,27 @@ MK(1,0,1,1), MK(0,0,1,0), MK(1,0,1,2), - 0x82,0, + ME(2), MK(0,0,0,0xA), MK(0,0,0,0xB), MK(0,0,0,0xC), MK(0,0,0,0xD), MK(0,0,0,0xE), - 0x80 + ME(0) }; +#undef ME #undef MK -static const byte * const _effecttick9_data[6] = { - _effecttick9_data1, - _effecttick9_data2, - _effecttick9_data3, - _effecttick9_data4, - _effecttick9_data5, - _effecttick9_data6, +static const BubbleMovement * const _bubble_movement[] = { + _bubble_float_sw, + _bubble_float_ne, + _bubble_float_se, + _bubble_float_nw, + _bubble_burst, + _bubble_absorb, }; -static void EffectTick_9(Vehicle *v) +static void BubbleTick(Vehicle *v) { /* * Warning: those effects can NOT use Random(), and have to use @@ -1012,67 +1042,68 @@ * spritenum to the savegame, and so it will cause desyncs in * multiplayer!! (that is: in ToyLand) */ - int et; - const byte *b; + uint et; + const BubbleMovement *b; - if (((++v->progress)&3) != 0) + v->progress++; + if ((v->progress & 3) != 0) return; BeginVehicleMove(v); - et = v->engine_type + 1; - if (v->spritenum == 0) { - if (++v->cur_image < 4754) { + v->cur_image++; + if (v->cur_image < SPR_BUBBLE_GENERATE_3) { VehiclePositionChanged(v); EndVehicleMove(v); return; } if (v->u.special.unk2 != 0) { - v->spritenum = (byte)((InteractiveRandom()&3)+1); + v->spritenum = (InteractiveRandom() & 3) + 1; } else { v->spritenum = 6; } et = 0; + } else { + et = v->engine_type + 1; } -again: - v->engine_type = et; - b = &_effecttick9_data[v->spritenum - 1][et*2]; + b = &_bubble_movement[v->spritenum - 1][et]; - if (*b == 0x80) { + if (b->y == 4 && b->x == 0) { EndVehicleMove(v); DeleteVehicle(v); return; } - if (*b == 0x81) { - if (v->z_pos > 180 || CHANCE16I(1,96, InteractiveRandom())) { + if (b->y == 4 && b->x == 1) { + if (v->z_pos > 180 || CHANCE16I(1, 96, InteractiveRandom())) { v->spritenum = 5; SndPlayVehicleFx(SND_2F_POP, v); } et = 0; - goto again; } - if (*b == 0x82) { - uint tile; + if (b->y == 4 && b->x == 2) { + TileIndex tile; et++; SndPlayVehicleFx(SND_31_EXTRACT, v); tile = TILE_FROM_XY(v->x_pos, v->y_pos); if (IsTileType(tile, MP_INDUSTRY) && - _map5[tile]==0xA2) { + _map5[tile] == 0xA2) { AddAnimatedTile(tile); } - goto again; } - v->x_pos += (b[0]&0xF) - 4; - v->y_pos += (b[0]>>4) - 4; - v->z_pos += (b[1]&0xF) - 4; - v->cur_image = 4748 + (b[1] >> 4); + v->engine_type = et; + b = &_bubble_movement[v->spritenum - 1][et]; + + v->x_pos += b->x; + v->y_pos += b->y; + v->z_pos += b->z; + v->cur_image = SPR_BUBBLE_0 + b->image; VehiclePositionChanged(v); EndVehicleMove(v); @@ -1083,29 +1114,29 @@ typedef void EffectTickProc(Vehicle *v); static EffectInitProc * const _effect_init_procs[] = { - EffectInit_0, - EffectInit_1, - EffectInit_2, - EffectInit_3, - EffectInit_4, - EffectInit_5, - EffectInit_6, - EffectInit_7, + ChimneySmokeInit, + SteamSmokeInit, + DieselSmokeInit, + ElectricSparkInit, + SmokeInit, + ExplosionLargeInit, + BreakdownSmokeInit, + ExplosionSmallInit, BulldozerInit, - EffectInit_9, + BubbleInit, }; static EffectTickProc * const _effect_tick_procs[] = { - EffectTick_0, - EffectTick_1, - EffectTick_2, - EffectTick_3, - EffectTick_4, - EffectTick_5, - EffectTick_6, - EffectTick_7, + ChimneySmokeTick, + SteamSmokeTick, + DieselSmokeTick, + ElectricSparkTick, + SmokeTick, + ExplosionLargeTick, + BreakdownSmokeTick, + ExplosionSmallTick, BulldozerTick, - EffectTick_9, + BubbleTick, };