diff -r b41d7d8c873b -r 8d87c2f342cb src/saveload.cpp --- a/src/saveload.cpp Sat Apr 19 08:34:03 2008 +0000 +++ b/src/saveload.cpp Sat Apr 19 10:18:38 2008 +0000 @@ -87,6 +87,32 @@ throw std::exception(); } +typedef void (*AsyncSaveFinishProc)(); +static AsyncSaveFinishProc _async_save_finish = NULL; + +/** + * Called by save thread to tell we finished saving. + */ +static void SetAsyncSaveFinish(AsyncSaveFinishProc proc) +{ + if (_exit_game) return; + while (_async_save_finish != NULL) CSleep(10); + + _async_save_finish = proc; +} + +/** + * Handle async save finishes. + */ +void ProcessAsyncSaveFinish() +{ + if (_async_save_finish == NULL) return; + + _async_save_finish(); + + _async_save_finish = NULL; +} + /** * Fill the input buffer by reading from the file with the given reader */ @@ -1457,7 +1483,7 @@ /** Update the gui accordingly when starting saving * and set locks on saveload. Also turn off fast-forward cause with that * saving takes Aaaaages */ -void SaveFileStart() +static void SaveFileStart() { _ts.ff_state = _fast_forward; _fast_forward = 0; @@ -1469,7 +1495,7 @@ /** Update the gui accordingly when saving is done and release locks * on saveload */ -void SaveFileDone() +static void SaveFileDone() { _fast_forward = _ts.ff_state; if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); @@ -1496,7 +1522,7 @@ } /** Show a gui message when saving has failed */ -void SaveFileError() +static void SaveFileError() { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(STR_012D, STR_NULL, 0, 0); @@ -1545,7 +1571,7 @@ GetSavegameFormat("memory")->uninit_write(); // clean the memorypool fclose(_sl.fh); - if (threaded) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE); + if (threaded) SetAsyncSaveFinish(SaveFileDone); return SL_OK; } @@ -1557,7 +1583,7 @@ fprintf(stderr, GetSaveLoadErrorString()); if (threaded) { - OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR); + SetAsyncSaveFinish(SaveFileError); } else { SaveFileError(); }