diff -r 30f7ccb35464 -r b54ff6bb28be docs/README_if_game_crashed_on_OSX.txt --- a/docs/README_if_game_crashed_on_OSX.txt Fri Mar 24 10:17:39 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,36 +0,0 @@ -Since you are reading this, OpenTTD have crashed. This file tells you how -to fix the most common problems or make to make a bug report, that the -developers can use to track down the problem - -If it is an assert, OpenTTD will open the console for you, if it is truly a crash, you have to do it yourself. The Console is located at /Applications/Utilities/Console. -The problem is near the button of the page - -The problems are as follows: -NOTE: build from source means to download the source and compile -yourself. If you get one of the build from source error with the version -that is downloaded on a dmg file, you should make a bug report - ---Didn't find a needed file: - you just give it the file it asks for. It even tells you what -folder it wants it in - most common version of this problem is "Error: Cannot open file -'data/sample.cat'" - if you get that one, that means that you haven't got all the -needed files from the WINDOWS version of TTD - or if you build from source, - ---Error: No available language packs - you need at least one .lng file in your lang folder. This applies -only to people who build from source - ---spritecache.c:237: failed assertion `b' - you got an outdated grf file. Update from the data folder in the -source. This applies only to people, who build from source - ---assertion error that are not triggered by one of the errors listed in -this file: - you most likely found a bug. Write down the assertion and try to -see if you can reproduce it. If you can, make a - savegame from just before it happens (autosaves are useful here) -and post a bugreport with it on sourceforge - Write what you did to trigger the bug and what assertion it made