diff -r 897461a3e9ca -r b9fb2f19eb64 vehicle.c --- a/vehicle.c Sat Sep 23 02:39:24 2006 +0000 +++ b/vehicle.c Sun Sep 24 15:01:02 2006 +0000 @@ -1982,6 +1982,94 @@ _current_player = OWNER_NONE; } +/* Extend the list size for BuildDepotVehicleList() */ +static inline void ExtendDepotListSize(Vehicle ***engine_list, uint16 *engine_list_length) +{ + *engine_list_length += 25; // which number is best here? + *engine_list = realloc(*engine_list, (*engine_list_length) * sizeof((*engine_list)[0])); +} + +/** Generates a list of vehicles inside a depot + * Will enlarge allocated space for the list if they are too small, so it's ok to call with (pointer to NULL array, pointer to uninitised uint16, pointer to 0) + * If one of the lists is not needed (say wagons when finding ships), all the pointers regarding that list should be set to NULL + * @param Type type of vehicle + * @param tile The tile the depot is located in + * @param ***engine_list Pointer to a pointer to an array of vehicles in the depot (old list is freed and a new one is malloced) + * @param *engine_list_length Allocated size of engine_list. Needs to be set to 0 when engine_list points to a NULL array + * @param *engine_count The number of engines stored in the list + * @param ***wagon_list Pointer to a pointer to an array of free wagons in the depot (old list is freed and a new one is malloced) + * @param *wagon_list_length Allocated size of wagon_list. Needs to be set to 0 when wagon_list points to a NULL array + * @param *wagon_count The number of engines stored in the list + */ +void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count) +{ + Vehicle *v; + + /* This function should never be called without an array to store results */ + assert(!(engine_list == NULL && type != VEH_Train)); + assert(!(type == VEH_Train && engine_list == NULL && wagon_list == NULL)); + + /* Both array and the length should either be NULL to disable the list or both should not be NULL */ + assert((engine_list == NULL && engine_list_length == NULL) || (engine_list != NULL && engine_list_length != NULL)); + assert((wagon_list == NULL && wagon_list_length == NULL) || (wagon_list != NULL && wagon_list_length != NULL)); + + assert(!(engine_list != NULL && engine_count == NULL)); + assert(!(wagon_list != NULL && wagon_count == NULL)); + + if (engine_count != NULL) *engine_count = 0; + if (wagon_count != NULL) *wagon_count = 0; + + switch (type) { + case VEH_Train: + FOR_ALL_VEHICLES(v) { + if (v->tile == tile && v->type == VEH_Train && v->u.rail.track == 0x80) { + if (IsFrontEngine(v)) { + if (engine_list == NULL) continue; + if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length); + (*engine_list)[(*engine_count)++] = v; + } else if (IsFreeWagon(v)) { + if (wagon_list == NULL) continue; + if (*wagon_count == *wagon_list_length) ExtendDepotListSize(wagon_list, wagon_list_length); + (*wagon_list)[(*wagon_count)++] = v; + } + } + } + break; + + case VEH_Road: + FOR_ALL_VEHICLES(v) { + if (v->tile == tile && v->type == VEH_Road && IsRoadVehInDepot(v)) { + if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length); + (*engine_list)[(*engine_count)++] = v; + } + } + break; + + case VEH_Ship: + FOR_ALL_VEHICLES(v) { + if (v->tile == tile && v->type == VEH_Ship && IsShipInDepot(v)) { + if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length); + (*engine_list)[(*engine_count)++] = v; + } + } + break; + + case VEH_Aircraft: + FOR_ALL_VEHICLES(v) { + if (v->tile == tile && + v->type == VEH_Aircraft && + v->subtype <= 2 && + v->vehstatus & VS_HIDDEN) { + if (*engine_count == *engine_list_length) ExtendDepotListSize(engine_list, engine_list_length); + (*engine_list)[(*engine_count)++] = v; + } + } + break; + + default: NOT_REACHED(); + } +} + /** * @param sort_list list to store the list in. Note: it's presumed that it is big enough to store all vehicles in the game (worst case) and it will not check size * @param type type of vehicle @@ -1991,7 +2079,7 @@ * @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h * @return the number of vehicles added to the list */ -uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type) +uint GenerateVehicleSortList(const Vehicle **sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type) { const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2; uint n = 0; @@ -2058,7 +2146,7 @@ */ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id) { - const Vehicle** sort_list; + const Vehicle **sort_list; uint n, i; sort_list = malloc(GetVehicleArraySize() * sizeof(sort_list[0]));