diff -r d4d00a16ef26 -r bfa6074e2833 network/core/packet.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/network/core/packet.h Wed Jan 03 08:32:17 2007 +0000 @@ -0,0 +1,67 @@ +/* $Id$ */ + +#ifndef NETWORK_CORE_PACKET_H +#define NETWORK_CORE_PACKET_H + +#ifdef ENABLE_NETWORK + +/** + * @file packet.h Basic functions to create, fill and read packets. + */ + +typedef struct NetworkClientState NetworkClientState; + +/** + * Queries the network client state struct to determine whether + * the client has quit. It indirectly also queries whether the + * packet is corrupt as the connection will be closed if it is + * reading beyond the boundary of the received packet. + * @param cs the state to query + * @param true if the connection should be considered dropped + */ +bool HasClientQuit(NetworkClientState *cs); + +typedef uint16 PacketSize; ///< Size of the whole packet. +typedef uint8 PacketType; ///< Identifier for the packet + +/** + * Internal entity of a packet. As everything is sent as a packet, + * all network communication will need to call the functions that + * populate the packet. + * Every packet can be at most SEND_MTU bytes. Overflowing this + * limit will give an assertion when sending (i.e. writing) the + * packet. Reading past the size of the packet when receiving + * will return all 0 values and "" in case of the string. + */ +typedef struct Packet { + /** The next packet. Used for queueing packets before sending. */ + struct Packet *next; + /** The size of the whole packet for received packets. For packets + * that will be sent, the value is filled in just before the + * actual transmission. */ + PacketSize size; + /** The current read/write position in the packet */ + PacketSize pos; + /** The buffer of this packet */ + byte buffer[SEND_MTU]; +} Packet; + + +Packet *NetworkSend_Init(PacketType type); +void NetworkSend_FillPacketSize(Packet *packet); +void NetworkSend_uint8 (Packet *packet, uint8 data); +void NetworkSend_uint16(Packet *packet, uint16 data); +void NetworkSend_uint32(Packet *packet, uint32 data); +void NetworkSend_uint64(Packet *packet, uint64 data); +void NetworkSend_string(Packet *packet, const char* data); + +void NetworkRecv_ReadPacketSize(Packet *packet); +uint8 NetworkRecv_uint8 (NetworkClientState *cs, Packet *packet); +uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet); +uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet); +uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet); +void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size); + +#endif /* ENABLE_NETWORK */ + +#endif /* NETWORK_CORE_PACKET_H */