# HG changeset patch # User tron # Date 1141061071 0 # Node ID 28de033d06b9a854b9ac3a155c52e410ef3029be # Parent aa5aa50c9bc125e46d95da81cc020dcd7b713fab (svn r3680) Fix some magic numbers which got damaged in r1768 -Fix: Correctly restore the roadside after roadworks are finished diff -r aa5aa50c9bc1 -r 28de033d06b9 road_cmd.c --- a/road_cmd.c Mon Feb 27 16:58:26 2006 +0000 +++ b/road_cmd.c Mon Feb 27 17:24:31 2006 +0000 @@ -1045,7 +1045,7 @@ !(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) && (_m[tile].m5 == ROAD_Y || _m[tile].m5 == ROAD_X)) { if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) { - _m[tile].m4 |= (GB(_m[tile].m4, 4, 3) <= 2 ? 7 : 6) << 4; + SB(_m[tile].m4, 4, 3, (GB(_m[tile].m4, 4, 3) <= 1 ? 6 : 7)); SndPlayTileFx(SND_21_JACKHAMMER, tile); CreateEffectVehicleAbove(