# HG changeset patch # User celestar # Date 1108765053 0 # Node ID 324d3d06a930153fabe1602aed6a2e21ad889a07 # Parent 06ef4fb5bb1aa6ee7a72274fb611eac58e21a80c (svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values. diff -r 06ef4fb5bb1a -r 324d3d06a930 settings_gui.c --- a/settings_gui.c Fri Feb 18 21:20:55 2005 +0000 +++ b/settings_gui.c Fri Feb 18 22:17:33 2005 +0000 @@ -315,10 +315,31 @@ return (x&1) != 0; } -static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { - {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, - {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, - {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, +/* + A: competitors + B: start time in months / 3 + C: town count (2 = high, 0 = low) + D: industry count (3 = high, 0 = none) + E: inital loan / 1000 (in GBP) + F: interest rate + G: running costs (0 = low, 2 = high) + H: construction speed of competitors (0 = very slow, 4 = very fast) + I: intelligence (0-2) + J: breakdowns(0 = off, 2 = normal) + K: subsidy multiplier (0 = 1.5, 3 = 4.0) + L: construction cost (0-2) + M: terrain type (0 = very flat, 3 = mountainous) + N: amount of water (0 = very low, 3 = high) + O: economy (0 = steady, 1 = fluctuating) + P: Train reversing (0 = end of line + stations, 1 = end of line) + Q: disasters + R: area restructuring (0 = permissive, 2 = hostile) +*/ +static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* + A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ + {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy + {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium + {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt) diff -r 06ef4fb5bb1a -r 324d3d06a930 ttd.c --- a/ttd.c Fri Feb 18 21:20:55 2005 +0000 +++ b/ttd.c Fri Feb 18 22:17:33 2005 +0000 @@ -890,7 +890,6 @@ LoadIntroGame(); ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0); } else { - _opt_mod_ptr = &_opt; _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK @@ -908,6 +907,7 @@ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) { _opt_mod_ptr = &_opt; + _opt_mod_temp = _opt; _local_player = OWNER_NONE; _generating_world = true;