# HG changeset patch # User truebrain # Date 1213011381 0 # Node ID 32e681ff8b5d047764d151de824b7f75c5bb4c79 # Parent 79c0d0e0e1556f9bd2305fd64987285588253d22 (svn r13431) [NoAI] -Fix: AIs in multiplayer is no longer an experimental thing [NoAI] -Fix: start_ai now reports nicer errors when it fails diff -r 79c0d0e0e155 -r 32e681ff8b5d src/console_cmds.cpp --- a/src/console_cmds.cpp Sun Jun 08 23:56:52 2008 +0000 +++ b/src/console_cmds.cpp Mon Jun 09 11:36:21 2008 +0000 @@ -881,8 +881,17 @@ IConsoleWarning("Can't start a new AI (no more free slots)."); return true; } + if (_networking && !_network_server) { + IConsoleWarning("Only the server can start a new AI."); + return true; + } + if (_networking && !_settings_game.ai.ai_in_multiplayer) { + IConsoleWarning("AIs are not allowed in multiplayer by configuration."); + IConsoleWarning("Switch AI -> AI in multiplayer to True."); + return true; + } if (!AI_AllowNewAI()) { - IConsoleWarning("Can't start a new AI (you are not the server?)."); + IConsoleWarning("Can't start a new AI."); return true; } diff -r 79c0d0e0e155 -r 32e681ff8b5d src/settings.cpp --- a/src/settings.cpp Sun Jun 08 23:56:52 2008 +0000 +++ b/src/settings.cpp Mon Jun 09 11:36:21 2008 +0000 @@ -1173,14 +1173,6 @@ return 0; } -static int32 Ai_In_Multiplayer_Warning(int32 p1) -{ - if (p1 == 1) { - ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); - } - return 0; -} - static int32 PopulationInLabelActive(int32 p1) { Town* t; @@ -1671,7 +1663,7 @@ SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_MODIFIED_ROAD_REBUILD, NULL), SDT_CONDNULL(1, 0, SL_NOAI_MAX_VERSION), // ai-new setting, became invalid with new AI system. Part of the NoAI 'hack' to retain savegame compatability with trunk. - SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning), + SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, true, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, NULL), SDT_BOOL(GameSettings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL), SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL), SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, NULL),