# HG changeset patch # User smatz # Date 1202652985 0 # Node ID 6a009a1106fd3b3a1b9eaa193cbcd5465924f855 # Parent 6cacfba4ef5ed4a8e60add423f765fdcec979620 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles diff -r 6cacfba4ef5e -r 6a009a1106fd src/openttd.cpp --- a/src/openttd.cpp Sun Feb 10 14:00:52 2008 +0000 +++ b/src/openttd.cpp Sun Feb 10 14:16:25 2008 +0000 @@ -2364,7 +2364,7 @@ if (CheckSavegameVersion(87)) { for (TileIndex t = 0; t < map_size; t++) { - if (!IsTileType(t, MP_VOID) && (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() || TileY(t) == MapMaxY())) { + if (!IsTileType(t, MP_VOID) && (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) { /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy). * This conversion has to be done before buoys with invalid owner are removed. */ SetWaterClass(t, WATER_CLASS_SEA); diff -r 6cacfba4ef5e -r 6a009a1106fd src/water_cmd.cpp --- a/src/water_cmd.cpp Sun Feb 10 14:00:52 2008 +0000 +++ b/src/water_cmd.cpp Sun Feb 10 14:16:25 2008 +0000 @@ -111,7 +111,7 @@ /* Mark tile dirty in all cases */ MarkTileDirtyByTile(t); - if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) { + if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) { /* tiles at map borders are always WATER_CLASS_SEA */ SetWaterClass(t, WATER_CLASS_SEA); return;