# HG changeset patch # User Darkvater # Date 1138412037 0 # Node ID 6ff001a44709325e44248acabcd3fa69c80ca7ff # Parent d94c5f6368f033ab7106aa1e09ea853eb5c70a59 (svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer. diff -r d94c5f6368f0 -r 6ff001a44709 openttd.c --- a/openttd.c Fri Jan 27 17:06:29 2006 +0000 +++ b/openttd.c Sat Jan 28 01:33:57 2006 +0000 @@ -762,8 +762,13 @@ _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK - if (_network_server) + if (_network_server) { + /* If we have loaded a game we need to correctly update the company-count */ + const Player *p; + _network_game_info.companies_on = 0; + FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;} snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title); + } #endif /* ENABLE_NETWORK */ } break;