# HG changeset patch # User Darkvater # Date 1155605287 0 # Node ID 86604f15f27fb60a3f1be9da0e1ff4f3bbd8dae5 # Parent 5350bd872282b9d4c1926ca2276b57335b81d0d2 (svn r5906) -Fix [ 1203146 ]: GetVehicleOutOfTunnelTile always returned v->tile, now the exit-tile of the tunnel based on the vehicle's direction is correctly returned. Based on a patch by glx. diff -r 5350bd872282 -r 86604f15f27f tunnelbridge_cmd.c --- a/tunnelbridge_cmd.c Tue Aug 15 00:26:24 2006 +0000 +++ b/tunnelbridge_cmd.c Tue Aug 15 01:28:07 2006 +0000 @@ -1425,15 +1425,27 @@ return 0; } +/** Retrieve the exit-tile of the vehicle from inside a tunnel + * Very similar to GetOtherTunnelEnd(), but we use the vehicle's + * direction for determining which end of the tunnel to find + * @param v the vehicle which is inside the tunnel and needs an exit + * @return the exit-tile of the tunnel based on the vehicle's direction */ TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v) { - TileIndex tile; - TileIndexDiff delta = (v->direction & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); + TileIndex tile = v->tile; + DiagDirection dir = DirToDiagDir(v->direction); + TileIndexDiff delta = TileOffsByDir(dir); byte z = v->z_pos; - for (tile = v->tile;; tile += delta) { - if (IsTunnelTile(tile) && GetTileZ(tile) == z) break; - } + dir = ReverseDiagDir(dir); + do { + tile += delta; + } while ( + !IsTunnelTile(tile) || + GetTunnelDirection(tile) != dir || + GetTileZ(tile) != z + ); + return tile; }