# HG changeset patch # User pasky # Date 1111883294 0 # Node ID a066e33fa29726c63c796bc21a35128d84255b22 # Parent a566a645401fd5d418b433baf042dbae0fbc4444 (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. - While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack(). - Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614. diff -r a566a645401f -r a066e33fa297 ai.c --- a/ai.c Sat Mar 26 21:22:29 2005 +0000 +++ b/ai.c Sun Mar 27 00:28:14 2005 +0000 @@ -3640,7 +3640,7 @@ } -static void AiRemovePlayerRailOrRoad(Player *p, uint tile) +static void AiRemovePlayerRailOrRoad(Player *p, TileIndex tile) { byte m5; @@ -3758,10 +3758,11 @@ static void AiStateRemoveTrack(Player *p) { - int num = 1000; + /* Was 1000 for standard 8x8 maps. */ + int num = MapSizeX() * 4; do { - uint tile = ++p->ai.state_counter; + TileIndex tile = ++p->ai.state_counter; // Iterated all tiles? if (tile >= MapSize()) { diff -r a566a645401f -r a066e33fa297 player.h --- a/player.h Sat Mar 26 21:22:29 2005 +0000 +++ b/player.h Sun Mar 27 00:28:14 2005 +0000 @@ -27,7 +27,7 @@ typedef struct PlayerAI { byte state; byte tick; // Used to determine how often to move - uint16 state_counter; + uint32 state_counter; // Can hold tile index! uint16 timeout_counter; byte state_mode; diff -r a566a645401f -r a066e33fa297 players.c --- a/players.c Sat Mar 26 21:22:29 2005 +0000 +++ b/players.c Sun Mar 27 00:28:14 2005 +0000 @@ -974,7 +974,8 @@ static const byte _player_ai_desc[] = { SLE_VAR(PlayerAI,state, SLE_UINT8), SLE_VAR(PlayerAI,tick, SLE_UINT8), - SLE_VAR(PlayerAI,state_counter, SLE_UINT16), + SLE_CONDVAR(PlayerAI,state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), + SLE_CONDVAR(PlayerAI,state_counter, SLE_UINT32, 13, 255), SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16), SLE_VAR(PlayerAI,state_mode, SLE_UINT8), diff -r a566a645401f -r a066e33fa297 saveload.c --- a/saveload.c Sat Mar 26 21:22:29 2005 +0000 +++ b/saveload.c Sun Mar 27 00:28:14 2005 +0000 @@ -8,7 +8,7 @@ #include "saveload.h" enum { - SAVEGAME_MAJOR_VERSION = 0xC, + SAVEGAME_MAJOR_VERSION = 13, SAVEGAME_MINOR_VERSION = 0x1, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION