# HG changeset patch # User rubidium # Date 1188250406 0 # Node ID b10b1a884892d8e5cfa71517d80b2be0cc7c92d2 # Parent 5d93386b748b38275e29a58dcebb4e6e93205c1f (svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch. diff -r 5d93386b748b -r b10b1a884892 src/autoreplace_gui.cpp --- a/src/autoreplace_gui.cpp Mon Aug 27 21:18:04 2007 +0000 +++ b/src/autoreplace_gui.cpp Mon Aug 27 21:33:26 2007 +0000 @@ -49,7 +49,7 @@ { Player *p = GetPlayer(_local_player); byte type = GetEngine(e)->type; - uint num_engines = GetGroupNumEngines(id_g, e); + uint num_engines = GetGroupNumEngines(_local_player, id_g, e); if (num_engines == 0 || p->num_engines[e] == 0) { /* We don't have any of this engine type. @@ -154,7 +154,7 @@ if (draw_left) { const GroupID selected_group = WP(w, replaceveh_d).sel_group; - const uint num_engines = GetGroupNumEngines(selected_group, e); + const uint num_engines = GetGroupNumEngines(_local_player, selected_group, e); /* Skip drawing the engines we don't have any of and haven't set for replacement */ if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e, selected_group) == INVALID_ENGINE) continue; diff -r 5d93386b748b -r b10b1a884892 src/build_vehicle_gui.cpp --- a/src/build_vehicle_gui.cpp Mon Aug 27 21:18:04 2007 +0000 +++ b/src/build_vehicle_gui.cpp Mon Aug 27 21:33:26 2007 +0000 @@ -853,7 +853,8 @@ for (; min < max; min++, y += step_size) { const EngineID engine = eng_list[min]; - const uint num_engines = GetGroupNumEngines(selected_group, engine); + /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */ + const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine); SetDParam(0, engine); DrawString(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? 0xC : 0x10); diff -r 5d93386b748b -r b10b1a884892 src/group.h --- a/src/group.h Mon Aug 27 21:18:04 2007 +0000 +++ b/src/group.h Mon Aug 27 21:33:26 2007 +0000 @@ -76,15 +76,17 @@ * @param id_e The EngineID of the engine to count * @return The number of engines with EngineID id_e in the group */ -static inline uint GetGroupNumEngines(GroupID id_g, EngineID id_e) +static inline uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e) { if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e]; - uint num = GetPlayer(_local_player)->num_engines[id_e]; + uint num = GetPlayer(p)->num_engines[id_e]; if (!IsDefaultGroupID(id_g)) return num; const Group *g; - FOR_ALL_GROUPS(g) num -= g->num_engines[id_e]; + FOR_ALL_GROUPS(g) { + if (g->owner == p) num -= g->num_engines[id_e]; + } return num; }