# HG changeset patch # User smatz # Date 1198107314 0 # Node ID b1f538188811adcc74a462b5d6427f1dd4d7f606 # Parent 8afdd9877afdb6d0c3bfc01b01f72cc744e5c152 (svn r11670) -Feature [FS#1565]: list neutral stations where the player has service in the station list too diff -r 8afdd9877afd -r b1f538188811 src/station.h --- a/src/station.h Wed Dec 19 23:26:02 2007 +0000 +++ b/src/station.h Wed Dec 19 23:35:14 2007 +0000 @@ -294,6 +294,8 @@ RoadStop * AllocateRoadStop(); void ClearSlot(Vehicle *v); +bool HasStationInUse(StationID station, PlayerID player); + void DeleteOilRig(TileIndex t); #endif /* STATION_H */ diff -r 8afdd9877afd -r b1f538188811 src/station_cmd.cpp --- a/src/station_cmd.cpp Wed Dec 19 23:26:02 2007 +0000 +++ b/src/station_cmd.cpp Wed Dec 19 23:35:14 2007 +0000 @@ -1868,15 +1868,20 @@ return CommandCost(_price.build_dock); } -/* Checks if any ship is servicing the buoy specified. Returns yes or no */ -static bool CheckShipsOnBuoy(Station *st) +/** + * Tests whether the player's vehicles have this station in orders + * When player == INVALID_PLAYER, then check all vehicles + * @param station station ID + * @param player player ID, INVALID_PLAYER to disable the check + */ +bool HasStationInUse(StationID station, PlayerID player) { const Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_SHIP) { + if (player == INVALID_PLAYER || v->owner == player) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { - if (order->type == OT_GOTO_STATION && order->dest == st->index) { + if (order->type == OT_GOTO_STATION && order->dest == station) { return true; } } @@ -1892,7 +1897,7 @@ TileIndex tile = st->dock_tile; - if (CheckShipsOnBuoy(st)) return_cmd_error(STR_BUOY_IS_IN_USE); + if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE); if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; if (flags & DC_EXEC) { diff -r 8afdd9877afd -r b1f538188811 src/station_gui.cpp --- a/src/station_gui.cpp Wed Dec 19 23:26:02 2007 +0000 +++ b/src/station_gui.cpp Wed Dec 19 23:35:14 2007 +0000 @@ -25,6 +25,7 @@ #include "helpers.hpp" #include "cargotype.h" #include "station_gui.h" +#include "station.h" typedef int CDECL StationSortListingTypeFunction(const void*, const void*); @@ -233,7 +234,7 @@ DEBUG(misc, 3, "Building station list for player %d", owner); FOR_ALL_STATIONS(st) { - if (st->owner == owner) { + if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) { if (facilities & st->facilities) { //only stations with selected facilities int num_waiting_cargo = 0; for (CargoID j = 0; j < NUM_CARGO; j++) { @@ -380,7 +381,10 @@ int x; assert(st->xy != 0); - assert(st->owner == owner); + + /* Do not do the complex check HasStationInUse here, it may be even false + * when the order had been removed and the station list hasn't been removed yet */ + assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy())); SetDParam(0, st->index); SetDParam(1, st->facilities); @@ -410,7 +414,8 @@ if (id_v >= sl->list_length) return; // click out of list bound const Station *st = sl->sort_list[id_v]; - assert(st->owner == owner); + /* do not check HasStationInUse - it is slow and may be invalid */ + assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy())); ScrollMainWindowToTile(st->xy); break; }