# HG changeset patch # User tron # Date 1150553486 0 # Node ID b23bbe44d1baf421c35ec833dab992d84846f8ec # Parent cac65872c4c187a8c26faaec991a168ce7418b0f (svn r5298) Hide function declarations and remove function stubs which aren't needed in the !ENABLE_NETWORK case diff -r cac65872c4c1 -r b23bbe44d1ba network.c --- a/network.c Sat Jun 17 13:25:22 2006 +0000 +++ b/network.c Sat Jun 17 14:11:26 2006 +0000 @@ -1433,9 +1433,5 @@ } #endif } -#else - -void ParseConnectionString(const char **player, const char **port, char *connection_string) {} -void NetworkUpdateClientInfo(uint16 client_index) {} #endif /* ENABLE_NETWORK */ diff -r cac65872c4c1 -r b23bbe44d1ba network.h --- a/network.h Sat Jun 17 13:25:22 2006 +0000 +++ b/network.h Sat Jun 17 14:11:26 2006 +0000 @@ -215,6 +215,13 @@ VARDEF char *_network_host_list[10]; VARDEF char *_network_ban_list[25]; +void ParseConnectionString(const char **player, const char **port, char *connection_string); +void NetworkUpdateClientInfo(uint16 client_index); +void NetworkAddServer(const char *b); +void NetworkRebuildHostList(void); +bool NetworkChangeCompanyPassword(byte argc, char *argv[]); +void NetworkPopulateCompanyInfo(void); + #endif /* ENABLE_NETWORK */ // Those variables must always be registered! @@ -224,11 +231,4 @@ VARDEF bool _network_dedicated; // are we a dedicated server? VARDEF PlayerID _network_playas; // an id to play as.. -void ParseConnectionString(const char **player, const char **port, char *connection_string); -void NetworkUpdateClientInfo(uint16 client_index); -void NetworkAddServer(const char *b); -void NetworkRebuildHostList(void); -bool NetworkChangeCompanyPassword(byte argc, char *argv[]); -void NetworkPopulateCompanyInfo(void); - #endif /* NETWORK_H */