# HG changeset patch # User darkvater # Date 1094856220 0 # Node ID c4c33c0764a0f7e3439fcd31b5db6510262ad343 # Parent 4554513bb73ec1e9e95d562eb4864226d10aa82a (svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output) diff -r 4554513bb73e -r c4c33c0764a0 main_gui.c --- a/main_gui.c Fri Sep 10 21:49:59 2004 +0000 +++ b/main_gui.c Fri Sep 10 22:43:40 2004 +0000 @@ -1654,6 +1654,9 @@ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4); + // if networking, disable fast-forward button + if (_networking) w->disabled_state |= (1 << 1); + // if spectator, disable things if (_current_player == OWNER_SPECTATOR){ w->disabled_state |= (1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23); diff -r 4554513bb73e -r c4c33c0764a0 sdl.c --- a/sdl.c Fri Sep 10 21:49:59 2004 +0000 +++ b/sdl.c Fri Sep 10 22:43:40 2004 +0000 @@ -542,7 +542,7 @@ #else if (keys[SDLK_TAB]) { #endif - _fast_forward |= 2; + if (!_networking) _fast_forward |= 2; } else if (_fast_forward&2) { _fast_forward = 0; } diff -r 4554513bb73e -r c4c33c0764a0 win32.c --- a/win32.c Fri Sep 10 21:49:59 2004 +0000 +++ b/win32.c Fri Sep 10 22:43:40 2004 +0000 @@ -672,7 +672,7 @@ #else if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) { #endif - _fast_forward |= 2; + if (!_networking) _fast_forward |= 2; } else if (_fast_forward&2) { _fast_forward = 0; }