# HG changeset patch # User truelight # Date 1095183197 0 # Node ID c616db264daba09ab1d8d39d0e8b1ac9320a18b3 # Parent bd894287e3f2f5eb85655301b196ea9ad4a77c58 (svn r250) -Update: updated the changelog for 0.3.4 diff -r bd894287e3f2 -r c616db264dab changelog.txt --- a/changelog.txt Tue Sep 14 16:30:33 2004 +0000 +++ b/changelog.txt Tue Sep 14 17:33:17 2004 +0000 @@ -1,3 +1,151 @@ +0.3.4 (2004-09-14) +------------------------------------------------------------------------ +- Add: Dutch translation +- Add: Generalised A* Algorithm +- Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap) +- Change: Changed 'terraforming' to 'landscaping' +- Change: Changed default options (road side, distance units, currency) to most commonly used options +- Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no devs have assembly knowledge +- Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'. +- Codechange: Comments added to the code (blathijs) +- Codechange: Made bridge building code more readable [ 996244 ] (follow) +- Feature: "None" as option for number of industries in difficulty settings +- Feature: Add many random industries and towns in scenario editor +- Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) +- Feature: Added level land button to scenario editor (chrishuebsch) +- Feature: Added never_expire_vehicles to patches GUI (Chris Huebsch) +- Feature: Added new icons for landscaping toolbar (drawn by sign_de) +- Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge). +- Feature: Added/heavily modified patch by truesatan cheat change date +- Feature: Align toolbar left/center/right patch (TrueLight) +- Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0). +- Feature: Alpha version of a new AI (TrueLight) +- Feature: Autodetect server in LAN via udp (Sign) +- Feature: Build_date of station (viewable with Query tool) +- Feature: Cheat switch climate +- Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ. +- Feature: Competitors menu under patches +- Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft +- Feature: Difficulty settings window has been changed (Darkvater) +- Feature: Enable/disable all buttons in message settings +- Feature: Executeable is now openttd(.exe) always +- Feature: General protection around Sprites +- Feature: Ingame console (sign_de) +- Feature: Invalid (void) orders in schedule are highlighted in red (Celestar) +- Feature: Invisible trees when in transparent mode (patch entry) +- Feature: Option to sort vehicles in vehicle-list window by different criteria. +- Feature: Performance details window in company league menu (TrueLight) +- Feature: Proper crediting to graphics artists to about box. +- Feature: Removing town roads has been finetuned. +- Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values +- Feature: Sorting savegames, scenarios by name/date +- Feature: Terraforming toolbar (in the plant tree menu) +- Feature: The extra dynamite patch has been changed a bit. +- Feature: Warning when a vehicle has invalid orders (celestar) +- Feature: Water floods everything, including vehicles. +- Feature: Working multiplayer gui (sign_de) +- Feature: [ 976127 ] No extra frequent jet crash on small airports (truesatan) +- Feature: [ 992998 ] Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station. (chrishuebsch) +- Feature: [ 997115 ] Improved industry directory (hampzter) +- Feature: [ 1003350 ] Euro introduction news item. (dominik81) +- Feature: [ 1009708 ] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad) +- Feature: [ 1009710 ] Extra Viewport (Dribbel) +- Feature: [ 1024044 ] Show max loan in finances window. (ledow) +- Fix: (Unix) loading old scenarios (.sv0) works again +- Fix: 64bit CPU fixes +- Fix: 64x64 stations are now nicely painted +- Fix: A lot of network fixing (sign_de) +- Fix: A lot of old AI fixed +- Fix: All scenarios, savegames show up with their correct name +- Fix: Automatic oil refinery generation in editor +- Fix: Autosave folder was not created on MorphOS- Fix: Bridge slope fix again, thanks Truelight +- Fix: Bulldozing stuff with cheat magic_dynamite turned on doesn't lower city ratings +- Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance +- Fix: Coast line near edge of map and near oilrigs (Dribbel) +- Fix: Company-value was not updated immediatly if legend was changed (vondel) +- Fix: Delete canal under bridge wasn't possible +- Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output) +- Fix: Error message for 'game load failed' when no town is in a scenario +- Fix: Game not pausing when saveload dialog is clicked in main menu +- Fix: Load Scenario fix +- Fix: Make endianess check 100% accurate +- Fix: Memory leak in news system (blathijs) +- Fix: Monorail/maglev became available around 1927 +- Fix: Move around sort-widgets a bit so it looks more natural +- Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). +- Fix: Old scenarios have correct colour +- Fix: Placing/editing signs signs is possible in paused mode +- Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok +- Fix: Playing new game with scenarios in windows works +- Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0 +- Fix: Problems around exclusive transport rights (Celestar) +- Fix: Railroad crossings on slopes are now possible +- Fix: Random crash when player-face was displayed in error-dialog +- Fix: Rare mousewheel scrolling with scrollbar crash +- Fix: Road vehicles don't get stuck any more at stations (Truelight + Celestar) +- Fix: Savegames are sorted with newest date first by default +- Fix: Scenario editor now asks before it generates a random landscape +- Fix: Slopes graphics fix (dominik) +- Fix: Small gap between station button and signal button in rail toolbar +- Fix: Some minor fixes around GetTileTrackStatus (blathijs) +- Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first +- Fix: Starting a new game in DesertLandscape crashed the game +- Fix: Stupid bug in company league window if non-player is first +- Fix: Two non-AI players when loading a scenario +- Fix: Unix uses same sorting of directories, files as windows +- Fix: When adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread +- Fix: Win98 crashes related to music/sound (orudge) +- Fix: Wrong building of road-slopes for a future AI/Town +- Fix: Wrong pathfinding when northern station tile is missing (blathijs) +- Fix: You cannot take ownership of an oilrig by building right next to it +- Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL +- Fix: [SDL] Performance fix fo palette animation and mouse jumping (jirif) +- Fix: [SDL] Same resolution was displayed more than once in game options +- Fix: [SDL] Smoother mouse and performance fix, like in Win32 (jirif) +- Fix: [ 963056 ] Wrong trains you can buy with scenarios +- Fix: [ 972087 ] Minimap crash +- Fix: [ 972247 ] Bug in '[a] weird non-uniform stations handling' (blathijs) +- Fix: [ 976583 ] Parent_list was too small +- Fix: [ 981934 ] Memoryleak in parent_list +- Fix: [ 982666 ] Max_loan in editor bug (TrueLight) +- Fix: [ 987888 ] Bridge building over boats +- Fix: [ 990770 ] Cargo delivery area patch for bug #989322. (Celstar) +- Fix: [ 992726 ] No tunnel crash (Celestar) +- Fix: [ 993339 ] Light House Placement Bug +- Fix: [ 993374 ] Pressing alt locks the game - sort of a bug. +- Fix: [ 993493 ] Buildings on water +- Fix: [ 993512 ] No canal building under bridge +- Fix: [ 993829 ] UDP Fixes (lucaspiller) +- Fix: [ 994067 ] Train drivers dies two times (follow) +- Fix: [ 994720 ] Road depot - bus/lorry station (Truelight+Darkvater P ) +- Fix: [ 996025 ] _local_player fixes. Fixes wrong memory access (TrueLight) +- Fix: [ 996065 ] Bridge Bug fixed bug fixed again (Darkvater) +- Fix: [ 996065 ] Weird two tile bridges on slopes +- Fix: [ 997303 ] Empty strings in signs +- Fix: [ 997703 ] Junction after tunnel bug (blathijs) +- Fix: [ 999592 ] "autosave" directoy creation (MorphOS/AmigaOS) (Tokai) +- Fix: [ 1001540 ] I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand "resetengines" +- Fix: [ 1006530 ] BuildRoadOutsideStation fix. +- Fix: [ 1006715 ] Autorenew issues +- Fix: [ 1007272 ] Copy orders between bus/truck possible. (Celestar) +- Fix: [ 1007630 ] Scenario editor pause bug +- Fix: [ 1008605 ] Signals not updated after ClearTunnel Bug [ 985920 ] (TrueLight) +- Fix: [ 1009385 ] Too many save games prevented loading +- Fix: [ 1009567 ] problem with transferred cargo crashes game. +- Fix: [ 1009621 ] build in pause is now a cheat instead of a patch (truesatan) +- Fix: [ 1009631 ] Wrong multihead selling (Bodewes) +- Fix: [ 1010833 ] Turning on the magic bulldozer removes oil rigs +- Fix: [ 1012086 ] Drunk pilot (Celestar) +- Fix: [ 1014278 ] TileAddWrap() gave wrong results. +- Fix: [ 1016954 ] Cached_sprites does now work again +- Fix: [ 1022689 ] Bug when dragging a part of a multiheaded engine to 'sell-whole-train'. +- Fix: [ 1023971 ] Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel) +- Fix: [ 1025836 ] Company value problem (again). Now company value rightly shows the value, including ALL your money. +- Fix: [ 1025836 ] Company values bigger dan int32 were put to negative +- Fix: [ 1025836 ] Long bridges had negative value +- Fix: [ 1026271 ] Vehicle depots not transparent with transparent buildings. + + 0.3.3 (2004-07-13) ------------------------------------------------------------------------