# HG changeset patch # User rubidium # Date 1200226115 0 # Node ID e0d5cde5228f3cce986d2e12e54a16cc3d2320a3 # Parent afcf3b687a3e424635a70853534e7d28bf2ea7fe (svn r11830) -Fix [FS#1625]: road vehicles would not wait in line, but at a single point on bridges. Based on a patch by SmatZ. diff -r afcf3b687a3e -r e0d5cde5228f src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp Sun Jan 13 01:39:22 2008 +0000 +++ b/src/roadveh_cmd.cpp Sun Jan 13 12:08:35 2008 +0000 @@ -895,6 +895,7 @@ rvf.veh = v; if (front->u.road.state == RVSB_WORMHOLE) { u = (Vehicle*)VehicleFromPos(v->tile, &rvf, EnumCheckRoadVehClose); + if (u == NULL) u = (Vehicle*)VehicleFromPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose); } else { u = (Vehicle*)VehicleFromPosXY(x, y, &rvf, EnumCheckRoadVehClose); } @@ -1511,10 +1512,12 @@ /* Vehicle is entering a depot or is on a bridge or in a tunnel */ GetNewVehiclePosResult gp = GetNewVehiclePos(v); - const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); - if (u != NULL && u->First()->cur_speed < v->cur_speed) { - v->cur_speed = u->First()->cur_speed; - return false; + if (IsRoadVehFront(v)) { + const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); + if (u != NULL) { + v->cur_speed = u->First()->cur_speed; + return false; + } } if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {