# HG changeset patch # User glx # Date 1178318737 0 # Node ID e12be4319af5d703217be616c728c41a0df56001 # Parent 9c50360195ff8ee43a01b398cba5049f7faf9a09 (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players diff -r 9c50360195ff -r e12be4319af5 src/openttd.cpp --- a/src/openttd.cpp Fri May 04 22:38:36 2007 +0000 +++ b/src/openttd.cpp Fri May 04 22:45:37 2007 +0000 @@ -1295,8 +1295,8 @@ /* If Load Scenario / New (Scenario) Game is used, * a player does not exist yet. So create one here. * 1 exeption: network-games. Those can have 0 players - * But this exeption is not true for network_servers! */ - if (!_players[0].is_active && (!_networking || (_networking && _network_server))) + * But this exeption is not true for non dedicated network_servers! */ + if (!_players[0].is_active && (!_networking || (_networking && _network_server && !_network_dedicated))) DoStartupNewPlayer(false); DoZoomInOutWindow(ZOOM_NONE, w); // update button status