(svn r10725) -Codechange: move some window related code out of gfx.cpp to windows.cpp
--- a/src/gfx.cpp Sun Jul 29 16:43:58 2007 +0000
+++ b/src/gfx.cpp Sun Jul 29 19:18:22 2007 +0000
@@ -21,7 +21,6 @@
#include "texteff.hpp"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"
-#include "window.h"
byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
bool _fullscreen;
@@ -1150,26 +1149,7 @@
bool ChangeResInGame(int width, int height)
{
- bool ret = (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
-
- int new_width = min(_screen.width, 640);
- Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
- if (w != NULL && new_width != w->width) {
- ResizeWindow(w, new_width - w->width, 0);
-
- Window *w2 = FindWindowById(WC_STATUS_BAR, 0);
- if (w2 != NULL) ResizeWindow(w2, max(new_width, 320) - w2->width, 0);
-
- WindowEvent e;
- e.event = WE_RESIZE;
- e.we.sizing.size.x = w->width;
- e.we.sizing.size.y = w->height;
- e.we.sizing.diff.x = new_width - w->width;
- e.we.sizing.diff.y = 0;
- w->wndproc(w, &e);
- }
-
- return ret;
+ return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
}
void ToggleFullScreen(bool fs)
--- a/src/window.cpp Sun Jul 29 16:43:58 2007 +0000
+++ b/src/window.cpp Sun Jul 29 19:18:22 2007 +0000
@@ -2047,6 +2047,18 @@
* in a 'backup'-desc that the window should always be centred. */
switch (w->window_class) {
case WC_MAIN_TOOLBAR:
+ if (neww - w->width != 0) {
+ ResizeWindow(w, min(neww, 640) - w->width, 0);
+
+ WindowEvent e;
+ e.event = WE_RESIZE;
+ e.we.sizing.size.x = w->width;
+ e.we.sizing.size.y = w->height;
+ e.we.sizing.diff.x = neww - w->width;
+ e.we.sizing.diff.y = 0;
+ w->wndproc(w, &e);
+ }
+
top = w->top;
left = PositionMainToolbar(w); // changes toolbar orientation
break;
@@ -2064,6 +2076,7 @@
break;
case WC_STATUS_BAR:
+ ResizeWindow(w, clamp(neww, 320, 640) - w->width, 0);
top = newh - w->height;
left = (neww - w->width) >> 1;
break;