Wed, 16 Jul 2008 16:05:52 +0000 rubidium (svn r13710) [0.6] -Prepare: for 0.6.2-RC1. 0.6 0.6.2-RC1
Wed, 16 Jul 2008 10:35:01 +0000 rubidium (svn r13709) [0.6] -Backport from trunk: language updates. 0.6
Wed, 16 Jul 2008 10:07:38 +0000 rubidium (svn r13708) [0.6] -Backport from trunk: 0.6
Tue, 15 Jul 2008 23:27:28 +0000 miham (svn r13707) -Update: WebTranslator2 update to 2008-07-16 01:21:36
Tue, 15 Jul 2008 17:13:50 +0000 frosch (svn r13706) -Fix (r13695): Small typo.
Tue, 15 Jul 2008 00:34:34 +0000 belugas (svn r13705) -Codechange: Define and use BridgePieces enum, which will remove a few more magic numbers
Mon, 14 Jul 2008 21:01:49 +0000 rubidium (svn r13704) -Fix: make timetables work more sensible when used in conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
Mon, 14 Jul 2008 20:36:21 +0000 rubidium (svn r13703) -Update: the other language files due to a few changed strings in r13702.
Mon, 14 Jul 2008 20:18:06 +0000 rubidium (svn r13702) -Fix: do not overflow the order/timetable window when 'long' orders are displayed.
Mon, 14 Jul 2008 20:04:54 +0000 glx (svn r13701) -Codechange: add some more info in crash.log
Mon, 14 Jul 2008 18:22:15 +0000 rubidium (svn r13700) -Fix: possible buffer overflow in string truncation code.
Mon, 14 Jul 2008 17:31:41 +0000 rubidium (svn r13699) -Fix: handle SETX(Y) properly when truncating a string instead of ignoring it and returning a too long string.
Sun, 13 Jul 2008 19:44:05 +0000 frosch (svn r13698) -Fix (r13697): MorphOS compilation.
Sun, 13 Jul 2008 16:09:00 +0000 frosch (svn r13697) -Feature: Add some support for symbolic links in .tar files.
Sun, 13 Jul 2008 02:43:46 +0000 belugas (svn r13696) -Fix[GUI]: The Build button of the vehicle list is now hidden, instead of just disabled. It will be only visible when called from the Depot Building Window.
Sat, 12 Jul 2008 22:30:10 +0000 rubidium (svn r13695) -Fix [FS#2120]: in some cases the (sound) mixer could overflow causing artefacts in the sound.
Sat, 12 Jul 2008 22:28:34 +0000 rubidium (svn r13694) -Change: make it more explicit that you've opened the available train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window.
Sat, 12 Jul 2008 14:49:43 +0000 frosch (svn r13693) -Fix (r11106, r11117): Do not rely on .tar files always ending with a block of zeros.
Sat, 12 Jul 2008 14:03:36 +0000 rubidium (svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache.
Wed, 09 Jul 2008 20:55:47 +0000 smatz (svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
Wed, 09 Jul 2008 19:39:57 +0000 rubidium (svn r13690) [0.6] -Backport from trunk: 0.6
Wed, 09 Jul 2008 19:30:44 +0000 rubidium (svn r13689) [0.6] -Backport from trunk: 0.6
Wed, 09 Jul 2008 19:20:50 +0000 rubidium (svn r13688) [0.6] -Backport from trunk: 0.6
Wed, 09 Jul 2008 19:15:43 +0000 rubidium (svn r13687) [0.6] -Backport from trunk: 0.6
Wed, 09 Jul 2008 19:13:21 +0000 rubidium (svn r13686) [0.6] -Backport from trunk: 0.6
Wed, 09 Jul 2008 18:59:39 +0000 rubidium (svn r13685) [0.6] -Backport from trunk: 0.6
Wed, 09 Jul 2008 13:32:13 +0000 rubidium (svn r13684) [NoAI] -Sync: with trunk r13599:13683. noai
Wed, 09 Jul 2008 02:18:51 +0000 belugas (svn r13683) -Codechange: privatize a function that is not used outside of the class who calls it
Tue, 08 Jul 2008 23:07:58 +0000 belugas (svn r13682) -Codechange: -Codechange: remove a now useless variable(dih).
Tue, 08 Jul 2008 15:10:23 +0000 rubidium (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
Mon, 07 Jul 2008 16:04:38 +0000 rubidium (svn r13680) -Fix: NPF crashing when a ship tried to find a nearby depot when on an aqueduct.
Mon, 07 Jul 2008 09:23:54 +0000 rubidium (svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code.
Sun, 06 Jul 2008 11:08:40 +0000 rubidium (svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
Fri, 04 Jul 2008 21:43:17 +0000 rubidium (svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
Fri, 04 Jul 2008 19:00:11 +0000 rubidium (svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such.
Fri, 04 Jul 2008 18:42:04 +0000 rubidium (svn r13675) -Fix: memory leak when NewGRFs got forcefully disabled and they defined GOTO labels.
Fri, 04 Jul 2008 14:45:51 +0000 rubidium (svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
Thu, 03 Jul 2008 18:00:36 +0000 rubidium (svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
Thu, 03 Jul 2008 01:08:35 +0000 belugas (svn r13672) -Fix(r13670): silent warnings that MSVC did not raised. Looks like enums can not be easily matched :(
Tue, 01 Jul 2008 18:56:40 +0000 frosch (svn r13671) -Cleanup: Zeros for sell.
Tue, 01 Jul 2008 00:04:09 +0000 belugas (svn r13670) -Codechange : Merge some very alike events handlers.
Mon, 30 Jun 2008 21:31:23 +0000 truebrain (svn r13669) [NoAI] -Fix: allow clients only to join non-AI controlled companies in multiplayer noai
Mon, 30 Jun 2008 21:27:53 +0000 truebrain (svn r13668) [NoAI] -Add: execute 'game_start.scr' on game-start or scenario load, to allow you to load AIs on game-start noai
Mon, 30 Jun 2008 19:54:03 +0000 frosch (svn r13667) -Documentation: Comment 'tgp.cpp' a bit. Based on patch by CommanderZ.
Mon, 30 Jun 2008 19:35:57 +0000 truebrain (svn r13666) [NoAI] -Fix: benchmarked and set the default opcodes-till-suspend to a much higher value. Benchmarks show that this value should be relative unnoticable on any 'recent' hardware (read: 5 years or newer), under normal conditions. noai
Mon, 30 Jun 2008 16:59:35 +0000 belugas (svn r13665) -Fix[FS#2119]: Wrong PlayerID used for sending a message to.Patch by Yexo
Mon, 30 Jun 2008 15:13:40 +0000 rubidium (svn r13664) -Fix [FS#2117]: bus/truck forgetting go-to-depot order when entering a non-drivethrough road stop.
Mon, 30 Jun 2008 14:58:58 +0000 belugas (svn r13663) -Codechange: Use a default parameter, hoping to reduce the different signatures of functions in menus
Mon, 30 Jun 2008 14:49:50 +0000 rubidium (svn r13662) -Fix [FS#2113]: crash when adding conditional orders to ships.
Mon, 30 Jun 2008 14:48:44 +0000 rubidium (svn r13661) -Fix: server crashing when banning the rconning client.
Mon, 30 Jun 2008 13:51:28 +0000 truebrain (svn r13660) [NoAI] -Fix: Is(Tunnel|Bridge)Tile could cause asserts (spotted by Yexo and ST_) noai
Mon, 30 Jun 2008 13:49:41 +0000 truebrain (svn r13659) [NoAI] -Fix: give regression a bit more time to do his job, as the new scheduler makes it take too long ;) noai
Mon, 30 Jun 2008 13:36:06 +0000 truebrain (svn r13658) [NoAI] -Fix r13656: to maintain savegame compatibility with trunk, don't allow setting max_opcodes, but force it to value 4000. noai
Mon, 30 Jun 2008 13:35:29 +0000 truebrain (svn r13657) [NoAI] -Fix r13654: forgot to update regression noai
Mon, 30 Jun 2008 12:27:24 +0000 truebrain (svn r13656) [NoAI] -Add: added suspend control. If an AI consumes N (default = 4000) opcodes, a sleep is forced (for 1 tick). This to give fair play for all AIs. Also, an infinite loop won't hang the GUI of the player. (Morloth) noai
Mon, 30 Jun 2008 12:15:10 +0000 truebrain (svn r13654) [NoAI] -Change [API CHANGE]: moved AISetting::SetCommandDelay to AIController::SetCommandDelay, as it was silly to have it in a seperate class, while it was part of the controller. noai
Mon, 30 Jun 2008 10:46:20 +0000 truebrain (svn r13653) [NoAI] -Fix r13652: nice typo noai
Mon, 30 Jun 2008 10:40:50 +0000 truebrain (svn r13652) [NoAI] -Fix: throw thread-exit-signal with a custom class, not with the value '0', which might be captured by a lot of other layers noai
Mon, 30 Jun 2008 10:26:40 +0000 truebrain (svn r13651) [NoAI] -Fix: SUSPENDED state can be STOPPING state too in some cases, which made debugging slightly harder .. don't 'cheat' like that, and split the ambiguous SUSPENDED into unambiguous SUSPENDED and STOPPING noai
Mon, 30 Jun 2008 09:57:17 +0000 truebrain (svn r13650) [NoAI] -Fix: don't segfault if you type just 'stop_ai' noai