Sat, 23 Feb 2008 22:23:06 +0000 bjarni (svn r12231) -Cleanup (r12230): [autoreplace] moved Vehicle::NeedsAutorenewing() and added comments
Sat, 23 Feb 2008 22:01:55 +0000 bjarni (svn r12230) -Codechange: [autoreplace] made a function to detect if a vehicle needs autorenewing
Sat, 23 Feb 2008 11:42:41 +0000 miham (svn r12218) -Update: WebTranslator2 update to 2008-02-23 12:39:10
Thu, 21 Feb 2008 19:09:10 +0000 peter1138 (svn r12209) -Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, and show running cost of wagons if they have it.
Thu, 21 Feb 2008 16:05:33 +0000 belugas (svn r12208) -Codechange: Alignment of params makes the code easier to read.
Thu, 21 Feb 2008 14:30:36 +0000 peter1138 (svn r12207) -Change: rail running costs are engine class, not rail type
Wed, 20 Feb 2008 21:08:27 +0000 belugas (svn r12206) -Fix: A comma is not a rare resource. Do not hesitate to use it when needed.
Wed, 20 Feb 2008 20:56:54 +0000 peter1138 (svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to running_cost, inline with other vehicle types (It is the factor, not the base)
Wed, 20 Feb 2008 19:42:06 +0000 smatz (svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targets
Wed, 20 Feb 2008 19:37:46 +0000 frosch (svn r12203) -Fix (r12199): Make trains pay attention to signals again.
Wed, 20 Feb 2008 19:37:02 +0000 peter1138 (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
Wed, 20 Feb 2008 19:34:53 +0000 smatz (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled
Wed, 20 Feb 2008 17:56:36 +0000 smatz (svn r12200) -Fix: force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
Wed, 20 Feb 2008 17:12:08 +0000 peter1138 (svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent.