Tue, 06 Dec 2005 09:27:42 +0000 bjarni (svn r3262) -Fix: [OSX] universal binaries can now include the dynamic SDL lib into the bundle
Mon, 05 Dec 2005 16:48:07 +0000 peter1138 (svn r3261) - Autoreplace: If a replaced vehicle had a custom name, transfer it to the new vehicle. Fixes "[ 1370039 ] Autoreplaced vehicles lose their names"
Mon, 05 Dec 2005 12:27:58 +0000 truelight (svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
Sun, 04 Dec 2005 22:43:40 +0000 bjarni (svn r3259) -Fix: [OSX] fixed that universal binaries did not make a bundle
Sun, 04 Dec 2005 17:36:19 +0000 bjarni (svn r3258) -Feature: [OSX] added support for universal binaries
Sat, 03 Dec 2005 13:43:54 +0000 bjarni (svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)
Sat, 03 Dec 2005 10:36:23 +0000 bjarni (svn r3256) -Fix: [OSX] fixed issue where building the bundle could take place before linking if -j 2 was used
Fri, 02 Dec 2005 19:41:35 +0000 Darkvater (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
Fri, 02 Dec 2005 19:21:38 +0000 truelight (svn r3253) -Add: add BuildRoad event for AIs
Fri, 02 Dec 2005 14:55:23 +0000 peter1138 (svn r3252) - NewGRF: Map new train subtypes to old types for rail vehicles.
Thu, 01 Dec 2005 09:34:40 +0000 truelight (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
Wed, 30 Nov 2005 16:10:19 +0000 truelight (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
Wed, 30 Nov 2005 07:31:54 +0000 peter1138 (svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both.
Tue, 29 Nov 2005 22:29:59 +0000 peter1138 (svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
Tue, 29 Nov 2005 22:04:02 +0000 peter1138 (svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
Tue, 29 Nov 2005 16:06:06 +0000 truelight (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
Tue, 29 Nov 2005 15:53:15 +0000 truelight (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
Mon, 28 Nov 2005 14:02:36 +0000 truelight (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
Mon, 28 Nov 2005 11:30:12 +0000 truelight (svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs
Sun, 27 Nov 2005 16:45:45 +0000 truelight (svn r3242) -Fix: small glitch in AllowAI control
Sat, 26 Nov 2005 16:41:14 +0000 peter1138 (svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
Sat, 26 Nov 2005 16:18:15 +0000 truelight (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Sat, 26 Nov 2005 13:23:16 +0000 Darkvater (svn r3237) - CodeChange: remove silencing of some warnings. MSVC6 once again has some issues with enums, and other things as usual, so silence those still.
Sat, 26 Nov 2005 12:57:42 +0000 Darkvater (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
Sat, 26 Nov 2005 12:45:53 +0000 Darkvater (svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
Wed, 23 Nov 2005 21:47:01 +0000 miham (svn r3234) [Translations] Estonian is still unfinished
Wed, 23 Nov 2005 21:45:04 +0000 miham (svn r3233) [Translations] Estonian now available again
Wed, 23 Nov 2005 15:08:29 +0000 truelight (svn r3232) -Add: implemented the event-system for AIs
Wed, 23 Nov 2005 13:45:12 +0000 truelight (svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version
Wed, 23 Nov 2005 12:21:54 +0000 bjarni (svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
Tue, 22 Nov 2005 22:32:42 +0000 truelight (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
Tue, 22 Nov 2005 22:30:35 +0000 peter1138 (svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)
Tue, 22 Nov 2005 19:33:29 +0000 truelight (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
Tue, 22 Nov 2005 15:55:38 +0000 truelight (svn r3226) -Fix: GPMI implementation had minor glitches
Tue, 22 Nov 2005 14:02:45 +0000 peter1138 (svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" -- Move the disabled/hidden bits to custom data in window struct.
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Sat, 19 Nov 2005 22:39:16 +0000 bjarni (svn r3223) -Fix: [autoreplace] fixed crash when replacing a train engine without any cars (introduced in r3220)
Sat, 19 Nov 2005 12:37:28 +0000 tron (svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx)
Sat, 19 Nov 2005 11:07:42 +0000 miham (svn r3221) [Translations] Updated to 2005-11-19
Sat, 19 Nov 2005 10:28:02 +0000 bjarni (svn r3220) -Fix: [autoreplace] Autoreplaced trains now replace their cargo to the train instead of just the new engine
Sat, 19 Nov 2005 00:10:20 +0000 bjarni (svn r3219) -Codechange: removed the now obsolite code in the build train command to make half multiheaded engines
Fri, 18 Nov 2005 23:41:03 +0000 bjarni (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
Fri, 18 Nov 2005 20:28:55 +0000 peter1138 (svn r3217) Fix issue with resizing stepped windows introduced in revision 3181.
Thu, 17 Nov 2005 23:05:59 +0000 Darkvater (svn r3216) - Fix (regression): endless loop introduced in revision 3190
Thu, 17 Nov 2005 22:56:50 +0000 Darkvater (svn r3215) - Fix: warning on VS.NET 2003 complaining about constness reintroduced by revision 3192
Thu, 17 Nov 2005 19:43:37 +0000 bjarni (svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones
Thu, 17 Nov 2005 10:12:21 +0000 peter1138 (svn r3213) - Codechange: Clean up handling of road stops, avoiding unnecessary use of pointers and using the *BIT() macros.
Wed, 16 Nov 2005 22:20:15 +0000 peter1138 (svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
Wed, 16 Nov 2005 16:16:18 +0000 tron (svn r3211) Fix typo in r3181
Wed, 16 Nov 2005 14:41:01 +0000 truelight (svn r3210) -Codechange: use IsRailWaypoint where possible (instead of magicnumbers)
Wed, 16 Nov 2005 14:30:24 +0000 peter1138 (svn r3209) In TileLoop_Track(), use names based on function rather than their place in the map array.
Wed, 16 Nov 2005 14:07:34 +0000 tron (svn r3208) Don't explicitly pass the engine type to look for to GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter
Wed, 16 Nov 2005 13:45:42 +0000 tron (svn r3207) Typo in last revision
Wed, 16 Nov 2005 13:45:04 +0000 tron (svn r3206) Wrap all instances of _dbg_screen_rect in #ifdef _DEBUG
Wed, 16 Nov 2005 13:11:28 +0000 tron (svn r3205) Some more uses for GB/SB
Wed, 16 Nov 2005 12:52:01 +0000 tron (svn r3204) Make handling of clicking on vehicles a bit less ugly by avoiding function declarations in .c files and unnecessary indirection
Wed, 16 Nov 2005 12:37:22 +0000 tron (svn r3203) Directly use the currency symbols for pounds and yen in the language files like it's already done for dollar and euro
Wed, 16 Nov 2005 12:29:37 +0000 tron (svn r3202) If cascade -> switch
Wed, 16 Nov 2005 12:25:33 +0000 tron (svn r3201) -Fix: Allow bribing up to the maximum rating for bribing, don't disable this option at some arbitrary value early
Wed, 16 Nov 2005 12:21:04 +0000 tron (svn r3200) Remove the unused function GfxScalePalette() and the unused struct WorldSprite