Fri, 30 May 2008 21:06:43 +0000 rubidium (svn r13346) -Fix (r13322): scrolling the main viewport with keyboard when having a build tool selected failed.
Fri, 30 May 2008 20:57:19 +0000 rubidium (svn r13345) -Codechange: only one of all the NewsItem's instance duration variable, so move it so there is only once instance of that variable. Patch by Cirdan.
Fri, 30 May 2008 20:08:32 +0000 rubidium (svn r13344) -Codechange: remove some code duplication.
Fri, 30 May 2008 18:20:26 +0000 rubidium (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
Fri, 30 May 2008 09:32:24 +0000 rubidium (svn r13342) -Fix: smallvec.h/sortlist_type.h didn't include everything they needed.
Fri, 30 May 2008 09:23:05 +0000 rubidium (svn r13341) -Codechange: make most of the network settings configurable via the patch command.
Thu, 29 May 2008 23:33:37 +0000 rubidium (svn r13339) -Feature: splitting of the main toolbar when the resolution becomes very low so the buttons are still visible and useable. Patch by Dominik.
Thu, 29 May 2008 22:22:02 +0000 rubidium (svn r13338) -Doc: add documentation about the window placement. Patch by Alberth.
Thu, 29 May 2008 21:36:29 +0000 rubidium (svn r13337) -Doc: add documentation to some variables in settings_type.h.
Thu, 29 May 2008 21:36:10 +0000 rubidium (svn r13336) -Fix: loading old savegames, e.g. the intro game, would reset the autosave settings.
Thu, 29 May 2008 21:35:49 +0000 rubidium (svn r13335) -Fix: remove rogue (debugging) printf.
Thu, 29 May 2008 20:21:28 +0000 rubidium (svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
Thu, 29 May 2008 19:58:17 +0000 rubidium (svn r13333) -Fix: compilance without networking enabled.
Thu, 29 May 2008 19:06:54 +0000 rubidium (svn r13332) -Fix (r13325): network games got somewhat broken.
Thu, 29 May 2008 17:54:02 +0000 peter1138 (svn r13331) -Fix (r12924): Wrong include type for (sdt::)map
Thu, 29 May 2008 17:01:42 +0000 smatz (svn r13330) -Fix: 'Player name' dialog was broken in two ways
Thu, 29 May 2008 16:58:15 +0000 glx (svn r13329) [NoAI] -Update: regression.cfg now uses the 'new' format noai
Thu, 29 May 2008 16:47:22 +0000 skidd13 (svn r13328) -Fix (r13327): Don't access an item when there isn't any
Thu, 29 May 2008 16:37:26 +0000 skidd13 (svn r13327) -Codechange: NetworkGameWindow uses GUILists Sort() now
Thu, 29 May 2008 15:56:32 +0000 glx (svn r13326) [NoAI] -Sync with trunk r13264:13325 noai
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Thu, 29 May 2008 12:52:24 +0000 truebrain (svn r13324) [NoAI] -Fix [FS#2047]: you could not build tram-depots (you got to love the consistancy of bit-placement in p1 and p2 ;)) noai
Thu, 29 May 2008 11:47:56 +0000 peter1138 (svn r13323) -Codechange: scrollbars are not refresh counters
Thu, 29 May 2008 11:13:11 +0000 rubidium (svn r13322) -Codechange: _no_scroll belongs more with the window code.
Thu, 29 May 2008 10:16:59 +0000 rubidium (svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.
Thu, 29 May 2008 09:54:47 +0000 rubidium (svn r13320) -Codechange: move some enums from openttd.h to more logical locations.
Thu, 29 May 2008 07:34:40 +0000 peter1138 (svn r13319) -Codechange: Remove use of imaginary horizontal scrollbar in the group vehicle list
Thu, 29 May 2008 06:49:56 +0000 rubidium (svn r13318) -Codechange: move some functions from gui.h/misc_gui.cpp to window_gui.h/window.cpp because they belong there.
Wed, 28 May 2008 21:36:16 +0000 rubidium (svn r13317) -Codechange: make news messages use a linked list instead of a moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan.
Wed, 28 May 2008 20:13:28 +0000 rubidium (svn r13316) -Codechange: move some functions around to make them grouped more logically.
Wed, 28 May 2008 20:06:00 +0000 peter1138 (svn r13315) -Fix (r13314): Assert if no engines or wagons available
Wed, 28 May 2008 17:29:27 +0000 peter1138 (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList
Wed, 28 May 2008 17:08:45 +0000 peter1138 (svn r13313) -Fix-ish (r13306): List was copied in another place the autoreplace gui...
Wed, 28 May 2008 16:50:05 +0000 skidd13 (svn r13312) -Update: apply english.txt changes from r13311 to other languages
Wed, 28 May 2008 16:45:00 +0000 skidd13 (svn r13311) -Codechange: Use GUIList for the industry directory window
Wed, 28 May 2008 15:28:27 +0000 smatz (svn r13310) -Fix: invalidate OSK when parent editbox changes (from keyboard)
Wed, 28 May 2008 14:36:06 +0000 rubidium (svn r13309) -Fix: the difficulty settings from the savegame would be reset by the ones of the intro game.
Wed, 28 May 2008 11:56:44 +0000 peter1138 (svn r13308) -Fix (r13307): projects/generate...
Wed, 28 May 2008 11:56:21 +0000 peter1138 (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h
Wed, 28 May 2008 10:29:48 +0000 peter1138 (svn r13306) -Fix (r8362): Pass engine list by pointer instead of making a copy of it.
Wed, 28 May 2008 06:30:55 +0000 peter1138 (svn r13305) -Fix (r13039): Confirmation window sent both yes and no answers instead of just yes.
Tue, 27 May 2008 23:40:36 +0000 smatz (svn r13304) -Fix (r13042): possible double free (showed up in r13092)
Tue, 27 May 2008 23:10:42 +0000 smatz (svn r13303) -Fix (r13301): 64bit gcc compilation was broken
Tue, 27 May 2008 22:02:26 +0000 rubidium (svn r13302) -Fix (r13301): GCC doesn't necessarily like what MSVC likes...
Tue, 27 May 2008 21:41:00 +0000 rubidium (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
Tue, 27 May 2008 21:04:10 +0000 glx (svn r13300) [NoAI] -Add: a scrollbar in AIDebug window. noai
Tue, 27 May 2008 20:33:44 +0000 skidd13 (svn r13299) -Fix (r13286): Stations sort type isn't updated correctly
Tue, 27 May 2008 20:25:28 +0000 smatz (svn r13298) -Codechange: remove unused _total_signs
Tue, 27 May 2008 20:05:36 +0000 peter1138 (svn r13297) -Codechange: Use GUIList for the town directory window
Tue, 27 May 2008 19:58:32 +0000 smatz (svn r13296) -Fix (r13276): VL_FIRST_SORT was never reset
Tue, 27 May 2008 19:03:06 +0000 smatz (svn r13295) -Codechange: remove now redundant check
Tue, 27 May 2008 18:50:31 +0000 skidd13 (svn r13294) -Codechange: convert the inheritance of GUIList in IndustryDirectoryWindow to a member object
Tue, 27 May 2008 18:20:14 +0000 smatz (svn r13293) -Fix (r13226): airport far from a town generated too much noise
Tue, 27 May 2008 16:56:58 +0000 glx (svn r13292) -Fix (r13285): MSVC warnings
Tue, 27 May 2008 15:30:51 +0000 peter1138 (svn r13291) -Fix (r13266): qsort passed wrong sizeof data
Tue, 27 May 2008 15:24:23 +0000 glx (svn r13290) [NoAI] -Fix: do not activate a new player when no suitable AI can be found to start it. Also, when loading a savegame, do not consider a player as AI if no suitable AI can be found for it. noai
Tue, 27 May 2008 14:11:56 +0000 glx (svn r13289) [NoAI] -Codechange: better refreshing of AIDebug window noai
Tue, 27 May 2008 13:48:13 +0000 glx (svn r13288) [NoAI] -Fix: 'Reload AI' button could be disabled when it should be enabled noai
Tue, 27 May 2008 12:24:23 +0000 peter1138 (svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp
Tue, 27 May 2008 10:27:30 +0000 skidd13 (svn r13286) -Codechange: GUIList Sort returns now if the list sequence has been altered