Sun, 30 Jan 2005 16:08:19 +0000 darkvater (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
Sun, 30 Jan 2005 16:00:37 +0000 darkvater (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
Sun, 30 Jan 2005 15:57:38 +0000 darkvater (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
Sun, 30 Jan 2005 14:52:04 +0000 bjarni (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
Sun, 30 Jan 2005 14:32:52 +0000 darkvater (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
Sun, 30 Jan 2005 13:42:11 +0000 bjarni (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
Sun, 30 Jan 2005 13:03:32 +0000 bjarni (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
Sun, 30 Jan 2005 08:25:39 +0000 tron (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
Sat, 29 Jan 2005 23:58:07 +0000 bjarni (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
Sat, 29 Jan 2005 20:18:01 +0000 tron (svn r1724) Set maximum number of industries and towns to 250 each
Sat, 29 Jan 2005 20:11:19 +0000 tron (svn r1723) Save the map size in tiles, not number of bits
Sat, 29 Jan 2005 19:45:14 +0000 tron (svn r1722) -Feature: Bigger maps - anyone?
Sat, 29 Jan 2005 19:41:44 +0000 celestar (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
Sat, 29 Jan 2005 18:22:07 +0000 darkvater (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff
Sat, 29 Jan 2005 16:47:19 +0000 darkvater (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
Sat, 29 Jan 2005 15:12:40 +0000 tron (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
Sat, 29 Jan 2005 14:56:25 +0000 darkvater (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)
Sat, 29 Jan 2005 14:53:05 +0000 tron (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map
Sat, 29 Jan 2005 13:33:48 +0000 tron (svn r1715) Move [GS]etMapExtraBits to tile.[ch]
Sat, 29 Jan 2005 13:33:14 +0000 tron (svn r1714) Add missing include
Sat, 29 Jan 2005 12:19:05 +0000 tron (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
Sat, 29 Jan 2005 12:01:36 +0000 bjarni (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
Sat, 29 Jan 2005 10:10:10 +0000 bjarni (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
Sat, 29 Jan 2005 01:02:47 +0000 bjarni (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )
Fri, 28 Jan 2005 20:43:46 +0000 bjarni (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced
Fri, 28 Jan 2005 18:10:12 +0000 bjarni (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
Fri, 28 Jan 2005 17:31:42 +0000 bjarni (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced
Fri, 28 Jan 2005 15:31:04 +0000 tron (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
Fri, 28 Jan 2005 12:21:04 +0000 dominik (svn r1705) Sign owner variable is a byte, not int32 of course
Fri, 28 Jan 2005 12:20:06 +0000 dominik (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window
Fri, 28 Jan 2005 09:30:19 +0000 dominik (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed
Fri, 28 Jan 2005 08:56:43 +0000 dominik (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist
Thu, 27 Jan 2005 21:18:03 +0000 tron (svn r1701) Style police ^^
Thu, 27 Jan 2005 21:00:05 +0000 bjarni (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)
Thu, 27 Jan 2005 20:38:19 +0000 bjarni (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced
Thu, 27 Jan 2005 15:43:44 +0000 bjarni (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in
Thu, 27 Jan 2005 15:30:34 +0000 tron (svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile()
Thu, 27 Jan 2005 12:52:20 +0000 tron (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
Thu, 27 Jan 2005 11:33:14 +0000 Celestar (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry
Thu, 27 Jan 2005 11:25:32 +0000 celestar (svn r1694) -Fix: Forgot to remove a DEBUG statement :(
Thu, 27 Jan 2005 09:43:24 +0000 Celestar (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
Wed, 26 Jan 2005 19:51:29 +0000 truelight (svn r1691) -Fix: oops, forgot to bump the company-info-version
Wed, 26 Jan 2005 19:43:22 +0000 bjarni (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
Wed, 26 Jan 2005 19:40:21 +0000 truelight (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work
Wed, 26 Jan 2005 19:03:01 +0000 bjarni (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed
Wed, 26 Jan 2005 18:59:10 +0000 tron (svn r1686) Fix (Work around?) crash when generating tropical maps
Wed, 26 Jan 2005 18:39:35 +0000 dominik (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682
Wed, 26 Jan 2005 18:18:00 +0000 bjarni (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters
Wed, 26 Jan 2005 18:17:50 +0000 tron (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID
Wed, 26 Jan 2005 17:36:59 +0000 dominik (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized
Wed, 26 Jan 2005 12:51:04 +0000 celestar (svn r1681) -Feature: New realistic acceleration.
Wed, 26 Jan 2005 12:42:29 +0000 bjarni (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu
Wed, 26 Jan 2005 11:23:54 +0000 bjarni (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
Wed, 26 Jan 2005 10:52:23 +0000 miham (svn r1678) Added cheat option for setting production of raw-material product industries in game
Wed, 26 Jan 2005 05:51:27 +0000 tron (svn r1677) Forgot to change the save/load size for 3 variables
Tue, 25 Jan 2005 21:43:57 +0000 tron (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
Tue, 25 Jan 2005 21:00:38 +0000 tron (svn r1675) Ignore scenario files
Tue, 25 Jan 2005 20:47:02 +0000 dominik (svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels
Tue, 25 Jan 2005 17:05:38 +0000 dominik (svn r1673) - Codechange: Removed some redundant comments from r1667
Tue, 25 Jan 2005 16:10:06 +0000 tron (svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.