Mon, 16 Jun 2008 00:07:49 +0000 truebrain (svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road. noai
Sun, 15 Jun 2008 23:35:40 +0000 glx (svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong noai
Sun, 15 Jun 2008 23:19:05 +0000 truebrain (svn r13529) [NoAI] -Fix: don't suggest something is DiagDirection if it in fact isn't noai
Sun, 15 Jun 2008 23:12:48 +0000 rubidium (svn r13528) [NoAI] -Change: regression so it doesn't lose money as fast as it did. noai
Sun, 15 Jun 2008 22:56:43 +0000 glx (svn r13527) [NoAI] -Fix (r13525): squirrel_export doesn't like extra semicolon noai
Sun, 15 Jun 2008 22:37:35 +0000 truebrain (svn r13526) [NoAI] -Fix: some namespace problems and forgotten pre-condition noai
Sun, 15 Jun 2008 22:18:10 +0000 glx (svn r13525) [NoAI] -Add: added AIEventEngineAvailable and AIEventStationFirstVehicle noai
Sun, 15 Jun 2008 22:10:22 +0000 skidd13 (svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
Sun, 15 Jun 2008 16:40:41 +0000 skidd13 (svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
Sun, 15 Jun 2008 16:11:25 +0000 skidd13 (svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
Sun, 15 Jun 2008 15:48:33 +0000 skidd13 (svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
Sun, 15 Jun 2008 13:52:51 +0000 smatz (svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
Sun, 15 Jun 2008 02:48:25 +0000 belugas (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Sat, 14 Jun 2008 19:13:23 +0000 frosch (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
Sat, 14 Jun 2008 16:41:03 +0000 skidd13 (svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
Sat, 14 Jun 2008 16:23:08 +0000 skidd13 (svn r13516) -Codechange: Move MemCpyT to a fitting core header
Sat, 14 Jun 2008 02:00:20 +0000 belugas (svn r13515) -Codechange: Widget enumification for scenario editor
Sat, 14 Jun 2008 01:45:58 +0000 belugas (svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
Sat, 14 Jun 2008 01:08:59 +0000 belugas (svn r13513) -Codechange: Give proper message when building a river fails.
Fri, 13 Jun 2008 20:19:00 +0000 truebrain (svn r13512) [NoAI] -Fix: don't load a library over and over, but keep track of which libraries we have loaded (per AI) and re-use it where possible (reduces memory-footprint) noai
Fri, 13 Jun 2008 19:57:25 +0000 truebrain (svn r13511) [NoAI] -Fix: add a reference to objects given in Valuate(), so they remain valid during their usage. This allows nameless functions (lambda functions) in Valuate() on long lists. noai
Fri, 13 Jun 2008 19:12:55 +0000 truebrain (svn r13510) [NoAI] -Fix: be a tiny bit more strict for AIAbstract.Valuate() (check the type of the first 2 params) noai
Fri, 13 Jun 2008 15:43:39 +0000 glx (svn r13509) [NoAI] -Sync: with trunk r13472:13508. noai
Fri, 13 Jun 2008 15:18:29 +0000 glx (svn r13508) -Fix (r7733): incorrect usage of strtoul
Fri, 13 Jun 2008 13:28:55 +0000 peter1138 (svn r13507) -Fix (r12856): first engine change should've been moved too
Fri, 13 Jun 2008 13:07:31 +0000 truebrain (svn r13506) [NoAI] -Change [API CHANGE]: like AIVehicle, AIStation, .. restrict AISign to only your own signs noai
Fri, 13 Jun 2008 05:50:24 +0000 rubidium (svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
Fri, 13 Jun 2008 01:57:48 +0000 belugas (svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
Fri, 13 Jun 2008 01:17:03 +0000 belugas (svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
Fri, 13 Jun 2008 00:00:04 +0000 smatz (svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
Thu, 12 Jun 2008 22:29:42 +0000 smatz (svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
Thu, 12 Jun 2008 21:54:34 +0000 truebrain (svn r13500) [NoAI] -Fix r13497: minor glitch in slope-check (Yexo) noai
Thu, 12 Jun 2008 21:36:56 +0000 frosch (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
Thu, 12 Jun 2008 21:18:09 +0000 truebrain (svn r13498) [NoAI] -Add: added 'pathfinder.road' to the regression noai
Thu, 12 Jun 2008 21:07:25 +0000 truebrain (svn r13497) [NoAI] -Add [Library]: pathfinder.road, a basic road pathfinder (no bridges/tunnels (yet)) (patch by Yexo, very nice job!) noai
Thu, 12 Jun 2008 19:47:02 +0000 truebrain (svn r13496) [NoAI] -Fix: if a library depends on an other library, the import became globally known, which defeats the idea of imports. They are now restricted to their scope, and 'import' returns the class of import (if any) noai
Thu, 12 Jun 2008 19:06:30 +0000 rubidium (svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
Thu, 12 Jun 2008 18:51:35 +0000 rubidium (svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.
Thu, 12 Jun 2008 18:14:06 +0000 truebrain (svn r13493) [NoAI] -Fix: ReloadAI should reload the AI correctly, no matter what you named your dir noai
Thu, 12 Jun 2008 18:03:50 +0000 truebrain (svn r13492) [NoAI] -Add: added the 'standard' functions max() and min() in global scope noai
Thu, 12 Jun 2008 16:30:41 +0000 skidd13 (svn r13490) -Add: a seperate icon for aqueducts
Thu, 12 Jun 2008 14:41:29 +0000 rubidium (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
Thu, 12 Jun 2008 13:40:07 +0000 smatz (svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile
Thu, 12 Jun 2008 13:24:33 +0000 rubidium (svn r13487) [NoAI] -Fix: tram bits are not to be considered buildable in any case. noai
Thu, 12 Jun 2008 11:15:59 +0000 rubidium (svn r13486) [NoAI] -Add: function to determine what TransportTypes a tile holds. noai
Thu, 12 Jun 2008 11:15:43 +0000 rubidium (svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.
Thu, 12 Jun 2008 10:34:21 +0000 truebrain (svn r13484) [NoAI] -Fix [API CHANGE]: AITile::IsBuildable() now returns 'true' on coast tiles noai
Thu, 12 Jun 2008 10:14:05 +0000 truebrain (svn r13483) [NoAI] -Fix: oops... IsBuildable thought trees were not buildable, silly of course (tnx Yexo) noai
Thu, 12 Jun 2008 09:25:04 +0000 peter1138 (svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles
Wed, 11 Jun 2008 21:37:36 +0000 smatz (svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker)
Wed, 11 Jun 2008 19:57:45 +0000 rubidium (svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies.
Wed, 11 Jun 2008 17:35:55 +0000 smatz (svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often
Wed, 11 Jun 2008 17:10:36 +0000 smatz (svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts
Wed, 11 Jun 2008 16:24:00 +0000 smatz (svn r13477) -Fix (r13464): correct tile type in the Query tile info window
Wed, 11 Jun 2008 16:22:07 +0000 rubidium (svn r13476) -Fix: draw canal borders for locks and when directly next to a aquaduct entrace but under the aqueduct.
Wed, 11 Jun 2008 15:56:55 +0000 smatz (svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
Wed, 11 Jun 2008 15:35:21 +0000 truebrain (svn r13474) [NoAI] -Fix: remove the restriction of 10 params per Valuator noai
Wed, 11 Jun 2008 15:23:32 +0000 glx (svn r13473) [NoAI] -Sync: with r13417:13472. noai
Wed, 11 Jun 2008 15:08:52 +0000 glx (svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value)
Wed, 11 Jun 2008 14:55:10 +0000 truebrain (svn r13470) [NoAI] -Change [Library CHANGE]: allow in graph.aystar to give a custom param to the callbacks, so you can send in an instance of yourself noai
Wed, 11 Jun 2008 14:55:02 +0000 rubidium (svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future.
Wed, 11 Jun 2008 14:51:31 +0000 rubidium (svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
Wed, 11 Jun 2008 14:29:42 +0000 truebrain (svn r13467) [NoAI] -Fix [OpenTTD Core]: make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value) noai
Wed, 11 Jun 2008 14:13:07 +0000 rubidium (svn r13466) -Fix (r13464): slope checking got lost during development...
Wed, 11 Jun 2008 13:54:01 +0000 rubidium (svn r13464) -Codechange: support NewGRF Action 0x05, type 12.
Wed, 11 Jun 2008 13:04:27 +0000 truebrain (svn r13463) [NoAI] -Change [Library CHANGE]: AyStar is now more object oriented, and you can indicate the amount of iterations FindPath should do in one go (tnx to Yexo and TrueBrain) noai
Wed, 11 Jun 2008 12:46:28 +0000 smatz (svn r13462) -Codechange: move DriverFactoryBase destructor definition from header file (saves ~16kB)
Wed, 11 Jun 2008 12:13:22 +0000 truebrain (svn r13461) [NoAI] -Fix: add A* to regression, so we test it a bit (very basic test ;)) noai
Tue, 10 Jun 2008 23:30:02 +0000 truebrain (svn r13460) [NoAI] -Add [Library]: added graph.aystar, an A* implementation (Yexo) noai
Tue, 10 Jun 2008 23:02:23 +0000 truebrain (svn r13459) [NoAI] -Fix: final fixes in binary_heap noai
Tue, 10 Jun 2008 22:35:13 +0000 truebrain (svn r13458) [NoAI] -Fix r13457: fix the regression Luke... noai
Tue, 10 Jun 2008 22:32:48 +0000 truebrain (svn r13457) [NoAI] -Fix: fix the binary heap implementation to ... remain a valid binary heap tree :) noai
Tue, 10 Jun 2008 21:59:22 +0000 smatz (svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most places
Tue, 10 Jun 2008 21:51:01 +0000 truebrain (svn r13455) [NoAI] -Fix: extend the regression to test the queues a bit more noai
Tue, 10 Jun 2008 21:30:41 +0000 truebrain (svn r13454) [NoAI] -Fix: kill all AIs when leaving game in any way (restart, loadgame, ..) (tnx Yexo for reporting, and glx for fixing) noai
Tue, 10 Jun 2008 21:00:02 +0000 truebrain (svn r13453) [NoAI] -Fix: allow import inside a library (or class, for that matter) noai
Tue, 10 Jun 2008 19:41:54 +0000 truebrain (svn r13452) [NoAI] -Fix: minor coding style. Also, BinaryHeap is based on work by GeekToo! noai
Tue, 10 Jun 2008 19:11:30 +0000 truebrain (svn r13451) [NoAI] -Fix: no comments ... noai
Tue, 10 Jun 2008 19:05:12 +0000 truebrain (svn r13450) [NoAI] -Change [API CHANGE]: renamed library category 'sets' to 'queue', as it represents more what the implementations do noai
Tue, 10 Jun 2008 18:59:10 +0000 truebrain (svn r13449) [NoAI] -Fix: .tar support is not yet available inside the library-structure .. disable it for now noai
Tue, 10 Jun 2008 18:47:31 +0000 truebrain (svn r13448) [NoAI] -Fix: indicate in doxyfile too that this is NoAI noai
Tue, 10 Jun 2008 18:28:39 +0000 truebrain (svn r13447) [NoAI] -Add [Library]: Binary Heap ( O(ln n) insert/pop ) noai
Tue, 10 Jun 2008 17:47:55 +0000 belugas (svn r13446) -Fix(r13443): changed the var previously introduced from 69 to 46, as no param was required (thanks frosch)
Tue, 10 Jun 2008 17:28:37 +0000 smatz (svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler)
Tue, 10 Jun 2008 16:46:11 +0000 rubidium (svn r13444) -Codechange: make the order GUI somewhat more efficient. The most used options can be done with a single click now.
Tue, 10 Jun 2008 16:10:54 +0000 belugas (svn r13443) -Feature[newGRF]: Add var 0x69 for industries, long format construction date.
Tue, 10 Jun 2008 14:40:32 +0000 glx (svn r13442) [NoAI] -Add: added 'rescan_ai' console command. Use it to rescan the ai dir when you add AIs or libraries without needing to exit and restart openttd. noai
Tue, 10 Jun 2008 14:24:14 +0000 glx (svn r13441) [NoAI] -Fix (r13440): NO_THREADS compilation noai
Tue, 10 Jun 2008 14:11:35 +0000 truebrain (svn r13440) [NoAI] -Add: introducing ai/library, a method to load libraries into your AI. noai
Tue, 10 Jun 2008 14:08:39 +0000 truebrain (svn r13439) [NoAI] -Fix: set svn props and keywords, and fix Author and Version noai
Tue, 10 Jun 2008 09:56:56 +0000 truebrain (svn r13438) [NoAI] -Fix: sq_pop when needed, to make sure the stack keeps as clean as possible noai
Tue, 10 Jun 2008 00:42:19 +0000 belugas (svn r13437) -Feature[newGRF]: Add long format introduction and maximum construction year for house.
Mon, 09 Jun 2008 21:24:10 +0000 truebrain (svn r13436) [NoAI] -Change: call the constructor of the SQ when the ->Start() is called of AIController. This makes sure the SQ code is always executed inside the thread, and not inside the main-thread. This has no change what so ever for AIs. noai
Mon, 09 Jun 2008 14:38:23 +0000 truebrain (svn r13435) [NoAI] -Fix r13432: still the statements were wrong ... 3rd time is the charm :) noai
Mon, 09 Jun 2008 12:20:00 +0000 smatz (svn r13434) -Fix (r13317): news window with invalid news item could be shown
Mon, 09 Jun 2008 12:17:01 +0000 rubidium (svn r13433) -Codechange: remove a now useless global variable.
Mon, 09 Jun 2008 11:46:30 +0000 truebrain (svn r13432) [NoAI] -Fix r13290: in case of a network-client, AI_StartNewAI() should never be called noai
Mon, 09 Jun 2008 11:36:21 +0000 truebrain (svn r13431) [NoAI] -Fix: AIs in multiplayer is no longer an experimental thing noai
Sun, 08 Jun 2008 23:56:52 +0000 glx (svn r13430) [NoAI] -Add: added AIEventIndustry(Open|CLose) noai
Sun, 08 Jun 2008 23:43:19 +0000 glx (svn r13429) [NoAI] -Fix: don't mix eol-style when updating files (squirrel_export) noai
Sun, 08 Jun 2008 23:12:44 +0000 truebrain (svn r13428) [NoAI] -Fix r13427: if you do something, do it right (RandRangeItem of course has the same 'problem') noai
Sun, 08 Jun 2008 23:10:34 +0000 truebrain (svn r13427) [NoAI] -Fix: RandRange(max) of course can never return max, but the highest value is max - 1 (tnx Yexo) noai
Sun, 08 Jun 2008 22:38:29 +0000 truebrain (svn r13426) [NoAI] -Fix: in the unlikely case an AI is killed before his ->Start() was started, an assert was triggered noai
Sun, 08 Jun 2008 22:37:29 +0000 glx (svn r13425) [NoAI] -Fix (r13355): obiwan in AIDebug window noai
Sun, 08 Jun 2008 22:01:32 +0000 glx (svn r13424) [NoAI] -Codechange: strdup strings returned by Squirrel when it's called from openttd. noai
Sun, 08 Jun 2008 21:36:03 +0000 truebrain (svn r13423) [NoAI] -Remove: old code telling we no longer support AIs without 'info.nut'. We hope everyone did that by now :) noai
Sun, 08 Jun 2008 21:20:48 +0000 truebrain (svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone). noai
Sun, 08 Jun 2008 21:11:05 +0000 truebrain (svn r13421) [NoAI] -Fix: remove the need for a Sleep(1) before executing a command at the beginning of Start(), by skipping the first tick before calling Start() in the first place noai
Sun, 08 Jun 2008 19:35:16 +0000 rubidium (svn r13420) [NoAI] -Add: function to get the town rating. noai
Sun, 08 Jun 2008 19:18:01 +0000 rubidium (svn r13419) -Fix [FS#2063]: Entries in the bridge list were not sorted when the window was just opened.
Sun, 08 Jun 2008 15:32:10 +0000 rubidium (svn r13418) [NoAI] -Sync: with trunk r13380:13417. noai
Sun, 08 Jun 2008 15:27:57 +0000 rubidium (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner that hopefully doesn't cause crashes.
Sun, 08 Jun 2008 14:00:40 +0000 truebrain (svn r13416) [NoAI] -Fix: make doxygen happy again noai
Sun, 08 Jun 2008 13:56:35 +0000 truebrain (svn r13415) [NoAI] -Add: added AITileList_StationType, giving all the tiles on which a station of your requested type is, for a given station noai
Sun, 08 Jun 2008 12:45:11 +0000 truebrain (svn r13414) [NoAI] -Add: added AIStation::HasStationType(station_id, station_type) to check if a given station has a given station-type noai
Sun, 08 Jun 2008 12:28:23 +0000 rubidium (svn r13413) -Codechange: remove some enums that haven't been used for years.
Sun, 08 Jun 2008 12:06:27 +0000 truebrain (svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
Sun, 08 Jun 2008 10:51:36 +0000 rubidium (svn r13411) -Codechange: remove the return value from the thread procs because it is never used.
Sun, 08 Jun 2008 10:37:30 +0000 rubidium (svn r13410) [NoAI] -Add: functions to perform town actions (advertising, bribing, building statues, etc). noai
Sun, 08 Jun 2008 09:14:30 +0000 rubidium (svn r13409) -Fix: division by zero when one would press 'd' (skip order) when there's no order.