Tue, 17 Jun 2008 03:13:09 +0000 |
belugas |
(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
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Tue, 17 Jun 2008 02:33:42 +0000 |
belugas |
(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
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Tue, 17 Jun 2008 02:25:45 +0000 |
belugas |
(svn r13540) -Codechange: Less a magic number and a more adaptable code
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Mon, 16 Jun 2008 20:16:43 +0000 |
glx |
(svn r13539) -Fix (r13537): signed/unsigned warnings
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Mon, 16 Jun 2008 20:08:30 +0000 |
frosch |
(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
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Mon, 16 Jun 2008 19:38:41 +0000 |
smatz |
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
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Mon, 16 Jun 2008 17:28:15 +0000 |
belugas |
(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
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Mon, 16 Jun 2008 17:10:55 +0000 |
skidd13 |
(svn r13535) -Codechange: Protect GUIList internals
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Mon, 16 Jun 2008 17:09:52 +0000 |
skidd13 |
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
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Mon, 16 Jun 2008 17:05:17 +0000 |
skidd13 |
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
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Mon, 16 Jun 2008 14:43:19 +0000 |
truebrain |
(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)
noai
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Mon, 16 Jun 2008 00:07:49 +0000 |
truebrain |
(svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road.
noai
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Sun, 15 Jun 2008 23:35:40 +0000 |
glx |
(svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong
noai
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Sun, 15 Jun 2008 23:19:05 +0000 |
truebrain |
(svn r13529) [NoAI] -Fix: don't suggest something is DiagDirection if it in fact isn't
noai
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Sun, 15 Jun 2008 23:12:48 +0000 |
rubidium |
(svn r13528) [NoAI] -Change: regression so it doesn't lose money as fast as it did.
noai
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Sun, 15 Jun 2008 22:56:43 +0000 |
glx |
(svn r13527) [NoAI] -Fix (r13525): squirrel_export doesn't like extra semicolon
noai
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Sun, 15 Jun 2008 22:37:35 +0000 |
truebrain |
(svn r13526) [NoAI] -Fix: some namespace problems and forgotten pre-condition
noai
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Sun, 15 Jun 2008 22:18:10 +0000 |
glx |
(svn r13525) [NoAI] -Add: added AIEventEngineAvailable and AIEventStationFirstVehicle
noai
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Sun, 15 Jun 2008 22:10:22 +0000 |
skidd13 |
(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
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Sun, 15 Jun 2008 16:40:41 +0000 |
skidd13 |
(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
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Sun, 15 Jun 2008 16:11:25 +0000 |
skidd13 |
(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
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Sun, 15 Jun 2008 15:48:33 +0000 |
skidd13 |
(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
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Sun, 15 Jun 2008 13:52:51 +0000 |
smatz |
(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
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Sun, 15 Jun 2008 02:48:25 +0000 |
belugas |
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
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Sat, 14 Jun 2008 19:13:23 +0000 |
frosch |
(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
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Sat, 14 Jun 2008 16:41:03 +0000 |
skidd13 |
(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
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Sat, 14 Jun 2008 16:23:08 +0000 |
skidd13 |
(svn r13516) -Codechange: Move MemCpyT to a fitting core header
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Sat, 14 Jun 2008 02:00:20 +0000 |
belugas |
(svn r13515) -Codechange: Widget enumification for scenario editor
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Sat, 14 Jun 2008 01:45:58 +0000 |
belugas |
(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
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Sat, 14 Jun 2008 01:08:59 +0000 |
belugas |
(svn r13513) -Codechange: Give proper message when building a river fails.
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Fri, 13 Jun 2008 20:19:00 +0000 |
truebrain |
(svn r13512) [NoAI] -Fix: don't load a library over and over, but keep track of which libraries we have loaded (per AI) and re-use it where possible (reduces memory-footprint)
noai
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Fri, 13 Jun 2008 19:57:25 +0000 |
truebrain |
(svn r13511) [NoAI] -Fix: add a reference to objects given in Valuate(), so they remain valid during their usage. This allows nameless functions (lambda functions) in Valuate() on long lists.
noai
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Fri, 13 Jun 2008 19:12:55 +0000 |
truebrain |
(svn r13510) [NoAI] -Fix: be a tiny bit more strict for AIAbstract.Valuate() (check the type of the first 2 params)
noai
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Fri, 13 Jun 2008 15:43:39 +0000 |
glx |
(svn r13509) [NoAI] -Sync: with trunk r13472:13508.
noai
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Fri, 13 Jun 2008 15:18:29 +0000 |
glx |
(svn r13508) -Fix (r7733): incorrect usage of strtoul
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Fri, 13 Jun 2008 13:28:55 +0000 |
peter1138 |
(svn r13507) -Fix (r12856): first engine change should've been moved too
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Fri, 13 Jun 2008 13:07:31 +0000 |
truebrain |
(svn r13506) [NoAI] -Change [API CHANGE]: like AIVehicle, AIStation, .. restrict AISign to only your own signs
noai
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Fri, 13 Jun 2008 05:50:24 +0000 |
rubidium |
(svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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Fri, 13 Jun 2008 01:57:48 +0000 |
belugas |
(svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
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Fri, 13 Jun 2008 01:17:03 +0000 |
belugas |
(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
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Fri, 13 Jun 2008 00:00:04 +0000 |
smatz |
(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
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Thu, 12 Jun 2008 22:29:42 +0000 |
smatz |
(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
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Thu, 12 Jun 2008 21:54:34 +0000 |
truebrain |
(svn r13500) [NoAI] -Fix r13497: minor glitch in slope-check (Yexo)
noai
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Thu, 12 Jun 2008 21:36:56 +0000 |
frosch |
(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
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Thu, 12 Jun 2008 21:18:09 +0000 |
truebrain |
(svn r13498) [NoAI] -Add: added 'pathfinder.road' to the regression
noai
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Thu, 12 Jun 2008 21:07:25 +0000 |
truebrain |
(svn r13497) [NoAI] -Add [Library]: pathfinder.road, a basic road pathfinder (no bridges/tunnels (yet)) (patch by Yexo, very nice job!)
noai
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Thu, 12 Jun 2008 19:47:02 +0000 |
truebrain |
(svn r13496) [NoAI] -Fix: if a library depends on an other library, the import became globally known, which defeats the idea of imports. They are now restricted to their scope, and 'import' returns the class of import (if any)
noai
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Thu, 12 Jun 2008 19:06:30 +0000 |
rubidium |
(svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
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Thu, 12 Jun 2008 18:51:35 +0000 |
rubidium |
(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.
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Thu, 12 Jun 2008 18:14:06 +0000 |
truebrain |
(svn r13493) [NoAI] -Fix: ReloadAI should reload the AI correctly, no matter what you named your dir
noai
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Thu, 12 Jun 2008 18:03:50 +0000 |
truebrain |
(svn r13492) [NoAI] -Add: added the 'standard' functions max() and min() in global scope
noai
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Thu, 12 Jun 2008 16:30:41 +0000 |
skidd13 |
(svn r13490) -Add: a seperate icon for aqueducts
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Thu, 12 Jun 2008 14:41:29 +0000 |
rubidium |
(svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
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Thu, 12 Jun 2008 13:40:07 +0000 |
smatz |
(svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile
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Thu, 12 Jun 2008 13:24:33 +0000 |
rubidium |
(svn r13487) [NoAI] -Fix: tram bits are not to be considered buildable in any case.
noai
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Thu, 12 Jun 2008 11:15:59 +0000 |
rubidium |
(svn r13486) [NoAI] -Add: function to determine what TransportTypes a tile holds.
noai
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Thu, 12 Jun 2008 11:15:43 +0000 |
rubidium |
(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.
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Thu, 12 Jun 2008 10:34:21 +0000 |
truebrain |
(svn r13484) [NoAI] -Fix [API CHANGE]: AITile::IsBuildable() now returns 'true' on coast tiles
noai
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Thu, 12 Jun 2008 10:14:05 +0000 |
truebrain |
(svn r13483) [NoAI] -Fix: oops... IsBuildable thought trees were not buildable, silly of course (tnx Yexo)
noai
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Thu, 12 Jun 2008 09:25:04 +0000 |
peter1138 |
(svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles
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