| Fri, 03 Mar 2006 07:51:41 +0000 |
tron |
(svn r3745) Fix two buffer overflows, one case of undefined behavior (the destination buffer of sprintf() may not alias with one of its arguments) and some other minor stuff introduced in r3740
|
changeset |
files
|
| Thu, 02 Mar 2006 22:21:27 +0000 |
bjarni |
(svn r3742) -codechange: [OSX] changed an assert to use the new error window and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing)
|
changeset |
files
|
| Thu, 02 Mar 2006 22:00:57 +0000 |
bjarni |
(svn r3741) -Fix: [i686 OSX] reverted the change in rev 3670 for non PowerPC (done with #ifdef) since it appeared to crash intel based macs
|
changeset |
files
|
| Thu, 02 Mar 2006 21:43:09 +0000 |
bjarni |
(svn r3740) -Feature: [OSX] added OS version, CPU type and newGRF settings to assert window and a message to tell people to add that to a bug report
|
changeset |
files
|
| Thu, 02 Mar 2006 21:27:20 +0000 |
bjarni |
(svn r3739) -Fix: [Big endian CPUs] fixed bug introduced in rev 3720 where BE computers would read insane map sizes and crash as a result
|
changeset |
files
|
| Thu, 02 Mar 2006 14:45:35 +0000 |
tron |
(svn r3733) Fix a bug in r3719, which caused a crash when the default value for a SLE_VAR_CHAR setting was used
|
changeset |
files
|
| Thu, 02 Mar 2006 09:57:28 +0000 |
Darkvater |
(svn r3732) - Fix two warnings. Stupid MSVC didn't even complain :s (Thank Tron and peter1138)
|
changeset |
files
|
| Thu, 02 Mar 2006 08:55:12 +0000 |
celestar |
(svn r3730) Multistop modifications:
|
changeset |
files
|
| Thu, 02 Mar 2006 02:30:15 +0000 |
Darkvater |
(svn r3727) - Fix some typos in the readme and known-bugs text files
|
changeset |
files
|
| Thu, 02 Mar 2006 02:22:15 +0000 |
Darkvater |
(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
|
changeset |
files
|
| Thu, 02 Mar 2006 02:03:21 +0000 |
Darkvater |
(svn r3724) - [5.5/6] heh, the patch part got left out of the previous commit, sorry
|
changeset |
files
|
| Thu, 02 Mar 2006 01:56:25 +0000 |
Darkvater |
(svn r3723) - [5/6] Move over the console commands from settings_gui to settings where they rather belong.
|
changeset |
files
|
| Thu, 02 Mar 2006 01:41:25 +0000 |
Darkvater |
(svn r3722) - [4/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. The last part finishes the transition with the merging of the settings_gui table(s).
|
changeset |
files
|
| Thu, 02 Mar 2006 00:32:48 +0000 |
Darkvater |
(svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
|
changeset |
files
|
| Thu, 02 Mar 2006 00:07:41 +0000 |
Darkvater |
(svn r3720) - [2/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This second part gets rid of the old SettingDesc structures and updates them with the unified types. These new settings are heavily macro'd, which should make it easy to add/edit entries within sections.
|
changeset |
files
|
| Wed, 01 Mar 2006 23:53:20 +0000 |
Darkvater |
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
|
changeset |
files
|
| Wed, 01 Mar 2006 23:39:21 +0000 |
Darkvater |
(svn r3718) - Add proper Doxygen comments to some saveload-structs (using ///<)
|
changeset |
files
|
| Wed, 01 Mar 2006 23:14:03 +0000 |
peter1138 |
(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
|
changeset |
files
|
| Wed, 01 Mar 2006 21:15:25 +0000 |
Darkvater |
(svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
|
changeset |
files
|
| Wed, 01 Mar 2006 21:00:44 +0000 |
tron |
(svn r3714) Add functions to turn tiles into water and shore tiles
|
changeset |
files
|
| Wed, 01 Mar 2006 20:49:47 +0000 |
Darkvater |
(svn r3713) - Fix up the cheats window a little. The cheats code is still abominable, but at least a bit more readable now.
|
changeset |
files
|
| Wed, 01 Mar 2006 20:38:39 +0000 |
Darkvater |
(svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
|
changeset |
files
|
| Wed, 01 Mar 2006 20:34:51 +0000 |
Darkvater |
(svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
|
changeset |
files
|
| Wed, 01 Mar 2006 20:24:22 +0000 |
Darkvater |
(svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag.
|
changeset |
files
|
| Wed, 01 Mar 2006 19:20:35 +0000 |
bjarni |
(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
|
changeset |
files
|
| Wed, 01 Mar 2006 17:35:01 +0000 |
peter1138 |
(svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
|
changeset |
files
|
| Wed, 01 Mar 2006 15:03:47 +0000 |
tron |
(svn r3699) Replace some magic numbers for checking for a suitable slope for a level crossing by some less magic numbers
|
changeset |
files
|
| Wed, 01 Mar 2006 12:31:39 +0000 |
tron |
(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the code by using them
|
changeset |
files
|
| Wed, 01 Mar 2006 09:40:34 +0000 |
tron |
(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in which direction a pieces of rail goes
|
changeset |
files
|
| Wed, 01 Mar 2006 08:56:38 +0000 |
tron |
(svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
|
changeset |
files
|