Fri, 21 Apr 2006 07:06:31 +0000 peter1138 (svn r4496) - NewGRF: switch custom engine names from storing a char* to using the new StringID based text system. Vehicle name
Fri, 21 Apr 2006 07:03:37 +0000 peter1138 (svn r4495) - NewGRF: Implement conversion from old language IDs (bitmask) to new language IDs (value)
Fri, 21 Apr 2006 06:55:47 +0000 peter1138 (svn r4494) - NewGRF: Clean up and reset custom texts
Fri, 21 Apr 2006 03:00:20 +0000 belugas (svn r4493) Newgrf : Action 04. Beginning of implementation.
Thu, 20 Apr 2006 22:09:49 +0000 Darkvater (svn r4491) - Codechange: handle IGT_LIST types just as the other types with a proper name and value setting (for example for newgrf parameters).
Thu, 20 Apr 2006 22:09:12 +0000 Darkvater (svn r4490) - Feature: The integer-list parser now accepts a space character as an item seperator next to the comma.
Thu, 20 Apr 2006 22:08:20 +0000 Darkvater (svn r4489) - Codechange: some small cleanups in the settings-parser code, mainly substituting terminating 0 characters with '\0'.
Thu, 20 Apr 2006 21:19:20 +0000 peter1138 (svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project files
Thu, 20 Apr 2006 21:13:08 +0000 peter1138 (svn r4487) - Codechange: replace the custom currency magic number 23 with a define
Thu, 20 Apr 2006 20:51:57 +0000 peter1138 (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
Thu, 20 Apr 2006 17:04:08 +0000 peter1138 (svn r4484) - Newstations: Use StringIDs instead of char*s to reference our custom names.
Thu, 20 Apr 2006 13:33:40 +0000 peter1138 (svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
Thu, 20 Apr 2006 08:33:42 +0000 miham (svn r4482) WebTranslator2 update to 2006-04-20 10:29:39
Thu, 20 Apr 2006 05:57:47 +0000 peter1138 (svn r4481) - Fix: Validate the given sprite ID when loading a sprite.
Wed, 19 Apr 2006 16:10:17 +0000 celestar (svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH)
Wed, 19 Apr 2006 16:02:07 +0000 celestar (svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player icon, but compute its position from the length of the string.
Wed, 19 Apr 2006 07:50:16 +0000 peter1138 (svn r4474) - NewGRF: Skip non-fatal errors when not in stage 2.
Wed, 19 Apr 2006 07:17:00 +0000 peter1138 (svn r4473) - Newstations:
Tue, 18 Apr 2006 21:17:54 +0000 miham (svn r4472) WebTranslator2 commit2 system precheck failed, fix in progress
Tue, 18 Apr 2006 18:48:50 +0000 peter1138 (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up.
Tue, 18 Apr 2006 18:02:52 +0000 KUDr (svn r4470) -Fix: FS#97 ? Possible bug in Win64 versions (by michi_cc)
Tue, 18 Apr 2006 17:44:24 +0000 miham (svn r4469) WebTranslator2 update to 2006-04-18
Tue, 18 Apr 2006 13:55:11 +0000 celestar (svn r4468) -Fix: (FS#45) correct declaration of NORETURN for gcc (egladil)
Tue, 18 Apr 2006 13:16:00 +0000 celestar (svn r4467) -Fix: New plantations now cause the correct ".. being planted .." news item (MeusH)
Tue, 18 Apr 2006 08:50:17 +0000 celestar (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
Tue, 18 Apr 2006 07:20:37 +0000 celestar (svn r4465) -Codechange (FS#60): Remove a variable no one really needs. (DaleStan)
Tue, 18 Apr 2006 06:42:14 +0000 celestar (svn r4464) -Codechange: Oops, forgot one file in last commit
Tue, 18 Apr 2006 05:16:13 +0000 celestar (svn r4463) -Codechange. Include vehicle.h directly instead of implicitly via station.h in a number of source files
Mon, 17 Apr 2006 19:26:18 +0000 peter1138 (svn r4462) - Newstations: ensure the chosen tile layout is available from a custom station
Mon, 17 Apr 2006 19:09:30 +0000 celestar (svn r4461) -Codechange: Add and make use of map accessor functions for signal drawing. Includes some basic cleanup of the drawing functions