21
|
1 |
|
|
2 |
#include "NetworkServer.hh"
|
|
3 |
#include "NetworkClient.hh"
|
|
4 |
|
|
5 |
class Engine {
|
|
6 |
private:
|
|
7 |
// game state
|
|
8 |
GameState game_state;
|
|
9 |
|
|
10 |
// network server/client
|
|
11 |
NetworkServer *net_server;
|
|
12 |
NetworkClient *net_client;
|
|
13 |
|
|
14 |
// to exit the mainloop
|
|
15 |
bool is_running;
|
|
16 |
|
|
17 |
// default constructor
|
|
18 |
Engine (void);
|
|
19 |
|
|
20 |
public:
|
|
21 |
static void runNetworkServer (const std::string &listen_port);
|
|
22 |
static void runNetworkClient (const std::string &connect_host, const std::string &connect_port);
|
|
23 |
|
|
24 |
private:
|
|
25 |
void main_loop (void);
|
|
26 |
|
|
27 |
};
|