author | Tero Marttila <terom@fixme.fi> |
Tue, 13 Jan 2009 21:36:43 +0200 | |
changeset 392 | 6c4dc68360eb |
parent 389 | e74c1820fbd2 |
child 393 | 5dd4d782cf3a |
permissions | -rw-r--r-- |
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#ifndef GRAPHICS_HH |
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#define GRAPHICS_HH |
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#include "GraphicsPointer.hh" |
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#include "GameState.hh" |
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#include "Input.hh" |
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#include "Timer.hh" |
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#include "Engine.hh" |
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#include "Config.hh" |
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#include <ClanLib/core.h> |
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#include <ClanLib/gl.h> |
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#include <ClanLib/display.h> |
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/** |
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* This handles drawing the GameState with an appropriate camera view each frame, loading fonts, and currently, |
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* handling the input from Input to GameState. |
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*/ |
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class Graphics : public CL_DisplayWindow { |
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private: |
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Engine &engine; |
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GameState &state; |
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PixelCoordinate resolution; |
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CL_SlotContainer slots; |
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Timer update_timer; |
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Input input; |
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// current GUI input state |
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GuiInput flags; |
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// basic fonts |
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CL_Font simple_font; |
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public: |
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Graphics (Engine &engine, GameState &state, PixelCoordinate resolution, bool fullscreen); |
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/** |
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* Returns a CL_Font that can be used for drawing text |
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*/ |
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CL_Font& getSimpleFont (void) { return simple_font; } |
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/** |
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* Returns a vector of CL_DisplayModes that lists possible display modes to use for fullscreen mode. |
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*/ |
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static const std::vector<CL_DisplayMode> & getDisplayModes (void); |
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/** |
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* Returns the "best" CL_DisplayMode to use for fullscreen mode. |
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* |
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* Currently, this just means the largest resolution. |
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*/ |
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static const CL_DisplayMode getBestMode (void); |
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private: |
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/** |
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* Reads current input events from Input and applies them, using LocalPlayer::handleInput and |
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* Graphics::handle_input. |
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*/ |
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void check_input (void); |
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/** |
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* Handles GuiInput flags read from Input. |
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*/ |
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void handle_input (GuiInput flags); |
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void do_redraw (void); |
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void on_update (TimeMS tick_length); |
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void draw_player_info(CL_GraphicContext *gc, Player *p); |
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}; |
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#endif /* GRAPHICS_HH */ |