author | terom |
Sat, 08 Nov 2008 21:25:56 +0000 | |
changeset 23 | 8d802b573cf0 |
parent 22 | b70d30e1b0fe |
child 24 | b81cb670e6b2 |
permissions | -rw-r--r-- |
21 | 1 |
|
2 |
#include "NetworkClient.hh" |
|
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8d802b573cf0
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3 |
#include "Engine.hh" |
8d802b573cf0
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4 |
#include "Logger.hh" |
21 | 5 |
|
6 |
NetworkClient::NetworkClient (GameState &state, const CL_IPAddress &connect_to) : |
|
7 |
NetworkCore(state), server(netsession.connect(connect_to)) { |
|
8 |
||
9 |
// connect slots |
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22
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10 |
slots.connect(netobjs.sig_create_object(), this, &NetworkClient::on_create_object); |
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11 |
|
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12 |
// XXX: sig_disconnected |
21 | 13 |
} |
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14 |
|
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15 |
void NetworkClient::on_create_object (CL_NetObject_Client &obj, int msg_type, CL_NetPacket &pkt) { |
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16 |
switch (msg_type) { |
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17 |
case NETMSG_SERVER_HELLO: |
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18 |
on_server_hello(obj, pkt); |
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19 |
|
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20 |
break; |
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21 |
|
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22 |
case NETMSG_PLAYER_INFO: |
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23 |
on_player_info(obj, pkt); |
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24 |
|
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25 |
break; |
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26 |
|
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27 |
case NETMSG_PLAYER_JOIN: |
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28 |
on_player_join(obj, pkt); |
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29 |
|
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30 |
break; |
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31 |
|
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32 |
default: |
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8d802b573cf0
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33 |
Engine::log(WARN, "client.on_create_object") << "unknown msg_type=" << msg_type << " for obj=" << obj; |
22
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34 |
} |
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35 |
} |
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36 |
|
b70d30e1b0fe
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37 |
void NetworkClient::on_server_hello (CL_NetObject_Client &obj, CL_NetPacket &pkt) { |
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38 |
// read the packet |
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39 |
uint32_t x = pkt.input.read_uint32(); |
b70d30e1b0fe
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40 |
uint32_t y = pkt.input.read_uint32(); |
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8d802b573cf0
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41 |
|
8d802b573cf0
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42 |
Coordinate initial_position(x, y); |
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b70d30e1b0fe
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43 |
|
23
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
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44 |
Engine::log(INFO, "client.on_server_hello") << "obj=" << obj << ", pos=" << initial_position; |
22
b70d30e1b0fe
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45 |
|
b70d30e1b0fe
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46 |
// create the LocalPlayer object |
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47 |
NetworkClientLocalPlayer *player = new NetworkClientLocalPlayer(*this, obj, initial_position); |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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48 |
|
b70d30e1b0fe
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49 |
// inform state |
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50 |
state.newLocalPlayer(player); |
b70d30e1b0fe
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51 |
} |
b70d30e1b0fe
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52 |
|
b70d30e1b0fe
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53 |
void NetworkClient::on_player_info (CL_NetObject_Client &obj, CL_NetPacket &pkt) { |
b70d30e1b0fe
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54 |
// read the packet |
b70d30e1b0fe
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55 |
uint32_t x = pkt.input.read_uint32(); |
b70d30e1b0fe
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56 |
uint32_t y = pkt.input.read_uint32(); |
23
8d802b573cf0
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terom
parents:
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57 |
|
22
b70d30e1b0fe
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58 |
Coordinate initial_position(x, y); |
23
8d802b573cf0
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parents:
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59 |
|
8d802b573cf0
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60 |
Engine::log(INFO, "client.on_player_info") << "obj=" << obj << ", pos=" << initial_position; |
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b70d30e1b0fe
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61 |
|
b70d30e1b0fe
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62 |
// create the LocalPlayer object |
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63 |
NetworkClientRemotePlayer *player = new NetworkClientRemotePlayer(*this, obj, initial_position); |
b70d30e1b0fe
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|
64 |
|
b70d30e1b0fe
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|
65 |
// inform state |
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66 |
state.newRemotePlayer(player); |
b70d30e1b0fe
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67 |
|
b70d30e1b0fe
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|
68 |
} |
b70d30e1b0fe
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69 |
|
b70d30e1b0fe
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70 |
void NetworkClient::on_player_join (CL_NetObject_Client &obj, CL_NetPacket &pkt) { |
b70d30e1b0fe
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parents:
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71 |
// read the packet |
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72 |
uint32_t x = pkt.input.read_uint32(); |
b70d30e1b0fe
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parents:
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|
73 |
uint32_t y = pkt.input.read_uint32(); |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
74 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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|
75 |
Coordinate initial_position(x, y); |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
76 |
|
23
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
terom
parents:
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diff
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|
77 |
Engine::log(INFO, "client.on_player_join") << "obj=" << obj << ", pos=" << initial_position; |
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
terom
parents:
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|
78 |
|
22
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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|
79 |
// create the RemotePlayer object |
b70d30e1b0fe
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|
80 |
NetworkClientRemotePlayer *player = new NetworkClientRemotePlayer(*this, obj, initial_position); |
b70d30e1b0fe
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parents:
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|
81 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
82 |
// inform state |
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|
83 |
state.newRemotePlayer(player); |
b70d30e1b0fe
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terom
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|
84 |
} |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
85 |
|
b70d30e1b0fe
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|
86 |
void NetworkClient::player_quit (NetworkClientRemotePlayer *player) { |
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|
87 |
// inform state |
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|
88 |
state.removePlayer(player); |
b70d30e1b0fe
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|
89 |
|
b70d30e1b0fe
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|
90 |
// delete |
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8d802b573cf0
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|
91 |
// XXX: leak because deleting the slot while it's being called breaks ClanLib |
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
terom
parents:
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|
92 |
// delete player; |
22
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
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|
93 |
} |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
94 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
95 |
NetworkClientLocalPlayer::NetworkClientLocalPlayer (NetworkClient &client, CL_NetObject_Client &obj, Coordinate initial_position) : |
b70d30e1b0fe
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|
96 |
LocalPlayer(initial_position, true), client(client), obj(obj) { |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
97 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
98 |
// receive messages |
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|
99 |
slots.connect(obj.sig_received_message(NETMSG_PLAYER_POSITION), this, &NetworkClientLocalPlayer::on_position); |
b70d30e1b0fe
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terom
parents:
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|
100 |
} |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
101 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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|
102 |
void NetworkClientLocalPlayer::move (PositionDelta d) { |
b70d30e1b0fe
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|
103 |
CL_NetPacket pkt; |
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|
104 |
pkt.output.write_uint32(d.dx); |
b70d30e1b0fe
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parents:
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|
105 |
pkt.output.write_uint32(d.dy); |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
106 |
|
b70d30e1b0fe
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|
107 |
obj.send(NETMSG_CLIENT_MOVE, pkt, false); |
b70d30e1b0fe
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|
108 |
} |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
109 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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|
110 |
void NetworkClientLocalPlayer::on_position (CL_NetPacket &pkt) { |
b70d30e1b0fe
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parents:
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|
111 |
uint32_t x = pkt.input.read_uint32(); |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
112 |
uint32_t y = pkt.input.read_uint32(); |
23
8d802b573cf0
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terom
parents:
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|
113 |
|
8d802b573cf0
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terom
parents:
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|
114 |
Coordinate pos (x, y); |
8d802b573cf0
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|
115 |
|
8d802b573cf0
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terom
parents:
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|
116 |
Engine::log(INFO, "client_player.on_position") << "obj=" << obj << ", pos=" << pos; |
22
b70d30e1b0fe
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terom
parents:
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|
117 |
|
23
8d802b573cf0
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|
118 |
updatePosition(pos); |
22
b70d30e1b0fe
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|
119 |
} |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
terom
parents:
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|
120 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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|
121 |
NetworkClientRemotePlayer::NetworkClientRemotePlayer (NetworkClient &client, CL_NetObject_Client &obj, Coordinate initial_position) : |
b70d30e1b0fe
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parents:
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|
122 |
RemotePlayer(initial_position, true), client(client), obj(obj) { |
b70d30e1b0fe
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terom
parents:
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|
123 |
|
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parents:
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|
124 |
// receive messages |
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|
125 |
slots.connect(obj.sig_received_message(NETMSG_PLAYER_POSITION), this, &NetworkClientRemotePlayer::on_position); |
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8d802b573cf0
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terom
parents:
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|
126 |
slots.connect(obj.sig_received_message(NETMSG_PLAYER_QUIT), this, &NetworkClientRemotePlayer::on_quit); |
22
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parents:
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|
127 |
} |
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terom
parents:
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|
128 |
|
b70d30e1b0fe
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|
129 |
void NetworkClientRemotePlayer::on_position (CL_NetPacket &pkt) { |
b70d30e1b0fe
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parents:
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|
130 |
uint32_t x = pkt.input.read_uint32(); |
b70d30e1b0fe
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terom
parents:
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changeset
|
131 |
uint32_t y = pkt.input.read_uint32(); |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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|
132 |
|
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|
133 |
Coordinate pos (x, y); |
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fixed more network code, there's actually a high probability of it working now
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|
134 |
|
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fixed more network code, there's actually a high probability of it working now
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|
135 |
Engine::log(INFO, "client_player.on_position") << "obj=" << obj << ", pos=" << pos; |
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
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parents:
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|
136 |
|
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
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|
137 |
updatePosition(pos); |
22
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all the network code is now there, although it doesn't quite work
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|
138 |
} |
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all the network code is now there, although it doesn't quite work
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parents:
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changeset
|
139 |
|
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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|
140 |
void NetworkClientRemotePlayer::on_quit (CL_NetPacket &pkt) { |
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all the network code is now there, although it doesn't quite work
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|
141 |
// pkt is empty |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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|
142 |
(void) pkt; |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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changeset
|
143 |
|
23
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
terom
parents:
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diff
changeset
|
144 |
Engine::log(INFO, "client_player.on_quit") << "obj=" << obj; |
8d802b573cf0
fixed more network code, there's actually a high probability of it working now
terom
parents:
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diff
changeset
|
145 |
|
22
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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changeset
|
146 |
client.player_quit(this); |
b70d30e1b0fe
all the network code is now there, although it doesn't quite work
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parents:
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|
147 |
} |