--- a/src/Network/Server.hh Tue Jan 27 00:02:34 2009 +0200
+++ b/src/Network/Server.hh Tue Jan 27 00:12:07 2009 +0200
@@ -130,7 +130,18 @@
virtual void die (bool start_timer = true);
// @}
//
-
+
+ public:
+ /**
+ * Sends the initial player info to the given node
+ */
+ void send_info (NetworkNode &node);
+
+ /**
+ * Sends the current rope state to the given target
+ */
+ void send_rope_state (NetworkTarget &target, RopeState state);
+
private:
/**
* Our NetworkNode::sig_disconnected handler. This calls NetworkServer::handle_disconnect, sends a