--- a/src/Network/Server.hh Mon Jan 26 19:52:52 2009 +0200
+++ b/src/Network/Server.hh Mon Jan 26 23:03:47 2009 +0200
@@ -72,7 +72,7 @@
* Called from on_node_connected to send the initial Terrain data using the NETCHAN_TERRAIN_ARRAY channel to
* the given node.
*/
- void send_terrain_data (NetworkNode *node);
+ void send_terrain_data (NetworkNode &node);
};
/**
@@ -101,7 +101,7 @@
/**
* The remote node that represents this actual player
*/
- NetworkNode *node;
+ NetworkNode &node;
public:
/**
@@ -113,7 +113,7 @@
*
* @see NetworkServerObject
*/
- NetworkServerPlayer (NetworkServer &server, NetworkNode *node);
+ NetworkServerPlayer (NetworkServer &server, NetworkNode &node);
protected:
// @{
@@ -167,7 +167,7 @@
* @param weapon the Player's Weapon that was fired
*/
NetworkServerProjectile (NetworkServer &server, NetworkServerPlayer *player, Vector position, Vector velocity, Weapon *weapon);
-
+
protected:
/**
* Overriden from Projectile to send a NETMSG_PROJECTILE_DESTROY with the given position and flags