src/lua_thread.c
author Tero Marttila <terom@fixme.fi>
Wed, 20 May 2009 22:53:05 +0300
branchlua-threads
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child 204 7dfc3d7bd92b
permissions -rw-r--r--
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#include "lua_thread.h"
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#include <string.h>
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#include <assert.h>
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#include <lua5.1/lauxlib.h>
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void lua_thread_init (struct lua_thread *thread, struct nexus_lua *lua, lua_thread_cb cb_func, void *cb_arg)
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{
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    // zero
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    memset(thread, 0, sizeof(*thread));
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    // store
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    thread->lua = lua;
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    thread->cb_func = cb_func;
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    thread->cb_arg = cb_arg;
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}
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/**
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 * Thread completed, cleanup and call user callback with given error (NULL for success).
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 */
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static void lua_thread_done (lua_State *L, struct lua_thread *thread, error_t *err)
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{
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    assert(L == thread->L);
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    // remove from registry so thread can be GC'd
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    lua_pushthread(L);
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    lua_pushnil(L);
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    lua_settable(L, LUA_REGISTRYINDEX);
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    // drop our ref
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    thread->L = NULL;
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    // call
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    thread->cb_func(thread, err, thread->cb_arg);
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}
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/**
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 * Execute the lua_resume with zero arguments, invoking the callback on succesful completion, and returning any
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 * error.
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 */
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static err_t lua_thread_resume (lua_State *L, struct lua_thread *thread, error_t *err)
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{
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    int ret;
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    // invoke it
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    switch ((ret = lua_resume(L, 0))) {
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        case LUA_YIELD:
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            // ok, running, wait
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            return SUCCESS;
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        case 0:
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            // done, notify user
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            lua_thread_done(L, thread, NULL);
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            return SUCCESS;
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        default:
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            // let caller handle
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            // XXX: backtrace...
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            return nexus_lua_error(L, ret, err);
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    }
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}
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struct lua_thread_start_ctx {
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    struct lua_thread *thread;
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    const char *chunk;
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};
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/**
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 * Setup the given newthread state, context, and load/run the given chunk
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 */
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static int lua_thread_setup (lua_State *L)
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{
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    struct lua_thread_start_ctx *ctx;
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    error_t err;
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    // read the ctx argument off the stack
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    if ((ctx = lua_touserdata(L, 1)) == NULL)
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        luaL_error(L, "lua_touserdata");
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    // push the thread state as the key
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    lua_pushthread(L);
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    // push the lua_thread as the value
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    lua_pushlightuserdata(L, ctx->thread);
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    // store L -> lua_thread mapping in the registry
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    lua_settable(L, LUA_REGISTRYINDEX);
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    // clean up the stack
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    lua_pop(L, 1);
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    // load the chunk as a lua function into the thread's state
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    if (nexus_lua_error(L, luaL_loadstring(L, ctx->chunk), &err))
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        luaL_error(L, "%s", error_msg(&err));
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    // initial resume on the loaded chunk
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    if (lua_thread_resume(L, ctx->thread, &err))
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        luaL_error(L, "%s", error_msg(&err));
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    // ok
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    return 0;
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}
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static int _lua_thread_start (lua_State *L)
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{
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    struct lua_thread_start_ctx *ctx;
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    lua_State *TL;
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    error_t err;
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    // read the ctx argument off the stack
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    if ((ctx = lua_touserdata(L, 1)) == NULL)
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        luaL_error(L, "lua_touserdata");
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    // create new thread
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    TL = lua_newthread(L);
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    // create thread and do setup on it
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    if (nexus_lua_error(TL, lua_cpcall(TL, lua_thread_setup, ctx), &err)) {
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        // cleanup stack (ctx, TL, error message)
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        lua_pop(L, 3);
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        // pass on error
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        luaL_error(L, "lua_thread_setup: %s", error_msg(&err));
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    }
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    // drop the thread for GC, we don't need it, and also our ctx arg
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    lua_pop(L, 2);
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    // store
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    ctx->thread->L = TL;
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    return 0;
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}
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err_t lua_thread_start (struct lua_thread *thread, const char *chunk, error_t *err)
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{
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    struct lua_thread_start_ctx ctx = { thread, chunk };
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    // sanity-check
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    assert(!thread->L);
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    // use protected mode to setup
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    if (nexus_lua_error(thread->lua->st, lua_cpcall(thread->lua->st, _lua_thread_start, &ctx), err))
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        return ERROR_CODE(err);
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    // ok
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    return SUCCESS;
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}
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void lua_thread_resume_state (lua_State *L)
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{
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    struct lua_thread *thread;
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    error_t err;
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    // lookup the thread's context
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    lua_pushthread(L);
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    lua_gettable(L, LUA_REGISTRYINDEX);
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    // get it as a pointer
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    if ((thread = lua_touserdata(L, -1)) == NULL)
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        luaL_error(L, "lua_thread_resume_state: lua_touserdata");
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    // handle the resume
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    if (lua_thread_resume(L, thread, &err))
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        // notify user
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        lua_thread_done(thread->L, thread, &err);
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}
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   171