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#include "Weapon.hh"
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Weapon::Weapon(TickCount age, float velocity, float explosionRadius, int reloadTime, std::string name) :
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age(age), velocity(velocity), explosionRadius(explosionRadius), reloadTime(reloadTime), name(name), reloadTimer(0)
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{
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}
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void Weapon::tickReload (TimeMS dt) {
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reloadTimer -= dt;
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if (reloadTimer < 0)
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reloadTimer = 0;
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}
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bool Weapon::canShoot() {
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return (reloadTimer == 0);
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}
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void Weapon::reload (void) {
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// set the reload timer
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reloadTimer = reloadTime;
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}
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