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#ifndef NETWORKSERVER_HH
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#define NETWORKSERVER_HH
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#include "Network.hh"
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#include "GameState.hh"
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#include <list>
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#include <map>
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#include <ClanLib/core.h>
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// forward-declare
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class NetworkServerClient;
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class NetworkServer : public NetworkCore {
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public:
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NetworkServer (GameState &state, const std::string &listen_port);
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private:
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void on_connect (CL_NetComputer &computer);
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void on_disconnect (CL_NetComputer &computer);
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};
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class NetworkServerClient {
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private:
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NetworkServer &server;
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private:
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NetworkServerClient (NetworkServer &server);
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};
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#endif
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