author | Tero Marttila <terom@fixme.fi> |
Wed, 21 Jan 2009 01:57:24 +0200 | |
branch | new_graphics |
changeset 410 | 41fd46cffc52 |
child 411 | 106aaf6eadfe |
permissions | -rw-r--r-- |
410
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
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1 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
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2 |
#include "GameView.hh" |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
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3 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
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4 |
namespace graphics |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
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5 |
{ |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
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6 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
7 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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8 |
void GameView::draw (Display *display) { |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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9 |
CL_GraphicContext *gc = display->get_gc(); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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10 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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11 |
// calculate camera |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
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changeset
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12 |
PixelCoordinate camera(0, 0); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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13 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
14 |
// ...to track our local player |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
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15 |
if (player != NULL) { |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
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changeset
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16 |
// display resolution |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
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changeset
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17 |
PixelCoordinate resolution = display->getResolution(); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
18 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
19 |
// try and center the screen on the player |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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20 |
PixelCoordinate target = player->getCoordinate() - PixelCoordinate(resolution.x / 2, (resolution.y - 100) / 2); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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21 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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22 |
// ...but keep the world in view |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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23 |
PixelCoordinate max = state.terrain.getDimensions() - resolution + PixelCoordinate(0, 100); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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24 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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25 |
// ...by limiting the value to 0...max |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
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changeset
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26 |
camera = PixelCoordinate( |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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27 |
value_between(0, target.x, max.x), |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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28 |
value_between(0, target.y, max.y) |
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Tero Marttila <terom@fixme.fi>
parents:
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29 |
); |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
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30 |
} |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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31 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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32 |
// Black background |
41fd46cffc52
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Tero Marttila <terom@fixme.fi>
parents:
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33 |
gc->clear(CL_Color::black); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
34 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
35 |
// Draw the game |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
36 |
state.draw(this, camera, flags & GUI_INPUT_DISPLAY_WEAPON); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
37 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
38 |
// draw player info box |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
39 |
if (player != NULL) { |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
40 |
draw_player_info(gc, player); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
41 |
} |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
42 |
|
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
43 |
// draw messages |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
44 |
message_view.draw(this); |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
45 |
} |
41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
46 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
47 |
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41fd46cffc52
start working out the Graphics/* code, this is a long way from compiling, let alone working
Tero Marttila <terom@fixme.fi>
parents:
diff
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48 |
}; |