author | terom |
Mon, 15 Dec 2008 23:56:42 +0000 | |
changeset 378 | 5589abf5e61b |
parent 315 | fe9da2d5355e |
child 389 | e74c1820fbd2 |
permissions | -rw-r--r-- |
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#ifndef GRAPHICS_HH |
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#define GRAPHICS_HH |
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#include "GraphicsPointer.hh" |
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#include "GameState.hh" |
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#include "Input.hh" |
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#include "Timer.hh" |
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#include "Engine.hh" |
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#include "Config.hh" |
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#include <ClanLib/core.h> |
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#include <ClanLib/gl.h> |
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#include <ClanLib/display.h> |
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/** |
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* This handles drawing the GameState with an appropriate camera view each frame, loading fonts, and currently, |
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* handling the input from Input to GameState. |
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*/ |
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class Graphics : public CL_DisplayWindow { |
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private: |
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Engine &engine; |
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GameState &state; |
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PixelCoordinate resolution; |
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CL_SlotContainer slots; |
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Timer update_timer; |
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Input input; |
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// current GUI input state |
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GuiInput flags; |
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// basic fonts |
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CL_Font simple_font; |
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public: |
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Graphics (Engine &engine, GameState &state); |
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CL_Font& getSimpleFont (void) { return simple_font; } |
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private: |
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void check_input (void); |
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void do_redraw (void); |
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void on_update (TimeMS tick_length); |
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void draw_player_info(CL_GraphicContext *gc, Player *p); |
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}; |
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#endif /* GRAPHICS_HH */ |