author | terom |
Sun, 07 Dec 2008 21:58:34 +0000 | |
changeset 266 | ad72d0a0cc02 |
parent 235 | 0a0c729365ee |
child 275 | fa44b905bc2e |
permissions | -rw-r--r-- |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
1 |
#ifndef GRAPHICS_HH |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
2 |
#define GRAPHICS_HH |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
3 |
|
233
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
4 |
#include "GraphicsPointer.hh" |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
5 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
6 |
#include "GameState.hh" |
233
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
7 |
#include "Input.hh" |
205 | 8 |
#include "Timer.hh" |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
9 |
#include "Engine.hh" |
266
ad72d0a0cc02
increase the map size and control the camera to always have the screen full of terrain
terom
parents:
235
diff
changeset
|
10 |
#include "Config.hh" |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
11 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
12 |
#include <ClanLib/core.h> |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
13 |
#include <ClanLib/gl.h> |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
14 |
#include <ClanLib/display.h> |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
15 |
|
233
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
16 |
class Graphics : public CL_DisplayWindow { |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
17 |
private: |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
18 |
Engine &engine; |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
19 |
GameState &state; |
266
ad72d0a0cc02
increase the map size and control the camera to always have the screen full of terrain
terom
parents:
235
diff
changeset
|
20 |
|
ad72d0a0cc02
increase the map size and control the camera to always have the screen full of terrain
terom
parents:
235
diff
changeset
|
21 |
PixelCoordinate resolution; |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
22 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
23 |
CL_SlotContainer slots; |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
24 |
|
205 | 25 |
Timer update_timer; |
235 | 26 |
|
27 |
Input input; |
|
233
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
28 |
|
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
29 |
// current GUI input state |
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
30 |
GuiInput flags; |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
31 |
|
233
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
32 |
// basic fonts |
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
33 |
CL_Font simple_font; |
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
34 |
|
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
35 |
public: |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
36 |
Graphics (Engine &engine, GameState &state); |
233
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
37 |
|
ff4ecea83cf5
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
terom
parents:
205
diff
changeset
|
38 |
CL_Font& getSimpleFont (void) { return simple_font; } |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
39 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
40 |
private: |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
41 |
void check_input (void); |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
42 |
void do_redraw (void); |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
43 |
|
205 | 44 |
void on_update (TimeMS tick_length); |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
45 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
46 |
}; |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
47 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
48 |
#endif /* GRAPHICS_HH */ |